RPG MAker MV running at half speed???

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Tinkerer

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Hi,

Recently all RPG Maker games have started running incredibly slow on my main PC. Almost as if they are running at half speed. Is there some sort of keyboard shortcut to a "slow motion" setting that I'm not aware of?

It shouldn't be hardware related, because those games ran fine earlier and I have a pretty powerful PC ( i5@3.4GHz, GTX1070, 16GB RAM). Nor should it be a problem with the games because they run fine on much weaker hardware.

I've tried uninstalling and reinstalling RPG Maker MV, but it's still just as slow.
 

padr81

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Could be anything from an anti virus hogging your cpu to a new background app using ram. Try opening task manager and closing things you know you can close until you find the culprit.
 

Andar

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Tech-Support is for getting the editors to run.

Another possibility might be a problem with your display driver, especially if your games are based on earlier core versions (for example core 1.0 had the problem that the game frame rate was directly linked to the display's refresh rate). Can you open one of your core js files and check the version number in the title lines?
 

JLowther

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Also, press F2 to bring up the frames per second meter just to confirm what it's now running at, frame wise.
 

Tinkerer

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Sorry for the late reply. Which core.js file are you referring to? I tried the rpg_core.js, but I can't find a version number in the script. Also I checked the FPS and it seems be locked to 30 on my main PC. The game(s) run at 60 FPS on my less powerfull devices.
 

Tinkerer

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Okay, found the problem! For some reason the refresh rate of my monitor was set to 30Hz, which in turn limited my FPS to 30.
 

Andar

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Okay, found the problem! For some reason the refresh rate of my monitor was set to 30Hz, which in turn limited my FPS to 30.
Then your project version is too old - the link between game framerate and display framerate was removed a year ago (like I said above), you should update your editor AND your project to the newest versions.
 

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For people coming here after the v1.6.1 update: it's most probably the sound. MV runs at 60fps but when it needs to load a song on the memory that the program sees as "too big" (>45 sec.) it automatically jumps to 30fps (and stays there till after the map is changed, MV thinks your PC is too weak). Tomorrow I'll try to find a solution, the standard audio lag bug fix that streams the audio instead of loading it didn't work. If you loaded the map without any audio check your on map parallel events (should be as less as possible since they cause low fps and high input lag) and pictures it's trying to load and lighting.
 

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It would probably be best to start a new thread with this info so that it is not mixed in with a different problem (not updating the project) and so will be more obviously relevant to Members with this particular problem.
 
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