RPG Maker MV Script Call List

Discussion in 'RPG Maker MV' started by Archeia, Oct 24, 2015.

  1. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,040
    Likes Received:
    13,037
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
  2. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    992
    Likes Received:
    711
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    Yay the mighty script call list is here xD
     
    #2
    Skunk, Tyruswoo, Shinma and 2 others like this.
  3. Silent Darkness

    Silent Darkness Robomage Veteran

    Messages:
    2,284
    Likes Received:
    319
    Location:
    Dark Realms
    First Language:
    English
    Say, does the Change Parameters script call include EX or SP parameters?

    Nvmd. answered my own question.
     
    Last edited by a moderator: Oct 24, 2015
    #3
  4. MechaGS

    MechaGS Veteran Veteran

    Messages:
    40
    Likes Received:
    6
    First Language:
    English
    Nice, thanks for this list Archeia. Just got to wait for the Steam unlock and then I can get to work!
     
    #4
  5. Kes

    Kes Global Moderators Global Mod

    Messages:
    18,359
    Likes Received:
    9,480
    First Language:
    English
    Primarily Uses:
    RMVXA
    I am so pleased to see this i can hardly speak.

    Thank you.
     
    #5
  6. Parfaith

    Parfaith Warper Member

    Messages:
    1
    Likes Received:
    0
    First Language:
    Chinese
    Thank you for the list Archeia ...

    Guess this is very important for me to learn my first RPG Maker engine....

    Thanks again!
     
    #6
  7. Lowell

    Lowell The Walking Atelier Veteran

    Messages:
    292
    Likes Received:
    67
    First Language:
    English
    Perfect timing, my installation just finished
     
    #7
    Seriel likes this.
  8. Wavelength

    Wavelength Pre-Merge Boot Veteran

    Messages:
    3,524
    Likes Received:
    2,716
    Location:
    Florida, USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    Fantastic!  I can't even count how often I referenced your list in Ace; it was super-helpful as a beginning scripter and I'm thrilled to see this up.

    Something else that's too large to count is the number of times I had to link people to this list when they had questions it would easily answer.  While a downloadable version is nice, I can't help but think that a forum version (like your last list) would be a quicker, easier way to get to it for people that just need a single command.  Do you plan to make a forum version, Archeia?  If not, would you mind if I copy your spreadsheet to a readable forum version (we can still post it  under your name if you'd like)?
     
    #8
  9. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,040
    Likes Received:
    13,037
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    I plan on it...after I get enough rest :"D
     
    #9
    Wavelength likes this.
  10. Point08

    Point08 Veteran Veteran

    Messages:
    115
    Likes Received:
    112
    Location:
    North Carolina
    First Language:
    English
    Wow, day 1 and we've already got the script call list. You and the team have seriously gone above and beyond this time around!
     
    #10
    Noferatsi likes this.
  11. Wavelength

    Wavelength Pre-Merge Boot Veteran

    Messages:
    3,524
    Likes Received:
    2,716
    Location:
    Florida, USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    OK great! :D   Get some well-earned rest when you can, and I'll look forward to having this cool forum resource afterward.
     
    #11
  12. Zedru

    Zedru Warper Member

    Messages:
    4
    Likes Received:
    1
    First Language:
    french
    Sorry for my newbie question but:

    Recover All 

    for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
     
    #12
    Kike likes this.
  13. Hellreaper

    Hellreaper Villager Member

    Messages:
    27
    Likes Received:
    6
    Location:
    Belgium
    First Language:
    Dutch
    gameActors = partymembers

    and then the number of the member in the party.

    code is 0-based so it goes from 0 to 3 i think in highest case.

    with every itteration being a single character that needs recovery.
     
    #13
    Kike likes this.
  14. aesorian

    aesorian Villager Member

    Messages:
    11
    Likes Received:
    2
    First Language:
    English
    Amazing, thank you so much for this.

    However I seem to have ran into a bit of a problem. I'm trying to event a character creation thing for practice and  after trying to use this code:

    Code:
    $gameActors.actor($gameVariables[8]).changeClass(3)
     

    I'm getting this error: 

     

    TypeError

    Cannot read property 'changeClass' of null

     

    any ideas whats gone wrong? Thanks
     
    #14
    Kike likes this.
  15. Hellreaper

    Hellreaper Villager Member

    Messages:
    27
    Likes Received:
    6
    Location:
    Belgium
    First Language:
    Dutch
    Are you sure you are trying to access the right variable?

    remember you need to count up from 0 being the first one instead of 1.

    so try using 7 and/or 2 depending on which variable you are trying to access.

    Sidenote: Im not sure if the MV engine saying 0001 means it is location 0 or location 1. 

    I ll have to check that out later. But as of right now, I need to do sleep lol.
     
    #15
  16. Neo Soul Gamer

    Neo Soul Gamer Veteran Veteran

    Messages:
    592
    Likes Received:
    292
    Location:
    Nova Scotia, Canada
    First Language:
    English
    Primarily Uses:
    N/A
    My prayers have been answered. Thank you SO much for this! Now I feel like I can take full advantage of Lunatic Mode/Evals.
     
    #16
  17. Shaz

    Shaz Veteran Veteran

    Messages:
    36,028
    Likes Received:
    10,225
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    Looks like there might be some issues in that list.


    I'll clarify with Archeia, but ...


    it should be $gameVariables.value(8)


    and I suspect in the previous post it should be $gameActors.actor(j).recoverAll
     
    #17
  18. aesorian

    aesorian Villager Member

    Messages:
    11
    Likes Received:
    2
    First Language:
    English
    Spot on Shaz. It was the Variable throwing up the issue.

    Thanks so much to the both of you for the help
     
    #18
  19. pkdarmstrong

    pkdarmstrong Villager Member

    Messages:
    27
    Likes Received:
    1
    Location:
    Lexington, KY
    First Language:
    English
    Greatly appreciate it, Archeia! Such a timely release as well!

    I was using the old VXAce commands to check some regions, and it gave me an error (which I admittedly was stuck on for a good 10 minutes trying to figure out the problem), so I'm glad I can start my game early with these script calls.
     
    Last edited by a moderator: Oct 24, 2015
    #19
  20. NanayaQ

    NanayaQ Villager Member

    Messages:
    13
    Likes Received:
    0
    First Language:
    English
    Thanks for the release!!
     
    #20

Share This Page