RPG Maker MV Script Call List

Silent Darkness

Robomage
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Say, does the Change Parameters script call include EX or SP parameters?

Nvmd. answered my own question.
 
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MechaGS

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Nice, thanks for this list Archeia. Just got to wait for the Steam unlock and then I can get to work!
 

Kes

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I am so pleased to see this i can hardly speak.

Thank you.
 

Parfaith

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Thank you for the list Archeia ...

Guess this is very important for me to learn my first RPG Maker engine....

Thanks again!
 

Lowell

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Perfect timing, my installation just finished
 

Wavelength

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Fantastic!  I can't even count how often I referenced your list in Ace; it was super-helpful as a beginning scripter and I'm thrilled to see this up.

Something else that's too large to count is the number of times I had to link people to this list when they had questions it would easily answer.  While a downloadable version is nice, I can't help but think that a forum version (like your last list) would be a quicker, easier way to get to it for people that just need a single command.  Do you plan to make a forum version, Archeia?  If not, would you mind if I copy your spreadsheet to a readable forum version (we can still post it  under your name if you'd like)?
 

Point08

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Wow, day 1 and we've already got the script call list. You and the team have seriously gone above and beyond this time around!
 

Wavelength

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I plan on it...after I get enough rest :"D
OK great! :D   Get some well-earned rest when you can, and I'll look forward to having this cool forum resource afterward.
 

Zedru

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Sorry for my newbie question but:

Recover All 

for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
 

Hellreaper

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Sorry for my newbie question but:

Recover All 

for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
gameActors = partymembers

and then the number of the member in the party.

code is 0-based so it goes from 0 to 3 i think in highest case.

with every itteration being a single character that needs recovery.
 

aesorian

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Amazing, thank you so much for this.

However I seem to have ran into a bit of a problem. I'm trying to event a character creation thing for practice and  after trying to use this code:

Code:
$gameActors.actor($gameVariables[8]).changeClass(3)
 

I'm getting this error: 

 

TypeError

Cannot read property 'changeClass' of null

 

any ideas whats gone wrong? Thanks
 

Hellreaper

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Are you sure you are trying to access the right variable?

remember you need to count up from 0 being the first one instead of 1.

so try using 7 and/or 2 depending on which variable you are trying to access.

Sidenote: Im not sure if the MV engine saying 0001 means it is location 0 or location 1. 

I ll have to check that out later. But as of right now, I need to do sleep lol.
 

Neo Soul Gamer

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My prayers have been answered. Thank you SO much for this! Now I feel like I can take full advantage of Lunatic Mode/Evals.
 

aesorian

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Spot on Shaz. It was the Variable throwing up the issue.

Thanks so much to the both of you for the help
 

pkdarmstrong

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Greatly appreciate it, Archeia! Such a timely release as well!

I was using the old VXAce commands to check some regions, and it gave me an error (which I admittedly was stuck on for a good 10 minutes trying to figure out the problem), so I'm glad I can start my game early with these script calls.
 
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