RPG Maker MV Script Call List

Silent Darkness

Robomage
Veteran
Joined
Nov 28, 2013
Messages
2,284
Reaction score
324
First Language
English
Say, does the Change Parameters script call include EX or SP parameters?

Nvmd. answered my own question.
 
Last edited by a moderator:

MechaGS

Veteran
Veteran
Joined
Apr 26, 2012
Messages
40
Reaction score
6
First Language
English
Nice, thanks for this list Archeia. Just got to wait for the Steam unlock and then I can get to work!
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
21,877
Reaction score
11,091
First Language
English
Primarily Uses
RMVXA
I am so pleased to see this i can hardly speak.

Thank you.
 

Parfaith

Warper
Member
Joined
Oct 1, 2015
Messages
1
Reaction score
0
First Language
Chinese
Thank you for the list Archeia ...

Guess this is very important for me to learn my first RPG Maker engine....

Thanks again!
 

Lowell

The Walking Atelier
Veteran
Joined
Apr 21, 2012
Messages
292
Reaction score
69
First Language
English
Primarily Uses
Perfect timing, my installation just finished
 

Wavelength

Edge of Eternity
Global Mod
Joined
Jul 22, 2014
Messages
4,993
Reaction score
4,180
First Language
English
Primarily Uses
RMVXA
Fantastic!  I can't even count how often I referenced your list in Ace; it was super-helpful as a beginning scripter and I'm thrilled to see this up.

Something else that's too large to count is the number of times I had to link people to this list when they had questions it would easily answer.  While a downloadable version is nice, I can't help but think that a forum version (like your last list) would be a quicker, easier way to get to it for people that just need a single command.  Do you plan to make a forum version, Archeia?  If not, would you mind if I copy your spreadsheet to a readable forum version (we can still post it  under your name if you'd like)?
 

Point08

Veteran
Veteran
Joined
Feb 10, 2015
Messages
115
Reaction score
115
First Language
English
Wow, day 1 and we've already got the script call list. You and the team have seriously gone above and beyond this time around!
 

Wavelength

Edge of Eternity
Global Mod
Joined
Jul 22, 2014
Messages
4,993
Reaction score
4,180
First Language
English
Primarily Uses
RMVXA
I plan on it...after I get enough rest :"D
OK great! :D   Get some well-earned rest when you can, and I'll look forward to having this cool forum resource afterward.
 

Zedru

Warper
Member
Joined
Oct 24, 2015
Messages
4
Reaction score
1
First Language
french
Sorry for my newbie question but:

Recover All 

for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
 

Hellreaper

Villager
Member
Joined
Oct 23, 2015
Messages
27
Reaction score
6
First Language
Dutch
Sorry for my newbie question but:

Recover All 

for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
gameActors = partymembers

and then the number of the member in the party.

code is 0-based so it goes from 0 to 3 i think in highest case.

with every itteration being a single character that needs recovery.
 

aesorian

Villager
Member
Joined
May 2, 2013
Messages
11
Reaction score
3
First Language
English
Primarily Uses
Amazing, thank you so much for this.

However I seem to have ran into a bit of a problem. I'm trying to event a character creation thing for practice and  after trying to use this code:

Code:
$gameActors.actor($gameVariables[8]).changeClass(3)
 

I'm getting this error: 

 

TypeError

Cannot read property 'changeClass' of null

 

any ideas whats gone wrong? Thanks
 

Hellreaper

Villager
Member
Joined
Oct 23, 2015
Messages
27
Reaction score
6
First Language
Dutch
Are you sure you are trying to access the right variable?

remember you need to count up from 0 being the first one instead of 1.

so try using 7 and/or 2 depending on which variable you are trying to access.

Sidenote: Im not sure if the MV engine saying 0001 means it is location 0 or location 1. 

I ll have to check that out later. But as of right now, I need to do sleep lol.
 

Neo Soul Gamer

Veteran
Veteran
Joined
Aug 10, 2012
Messages
632
Reaction score
350
First Language
English
Primarily Uses
N/A
My prayers have been answered. Thank you SO much for this! Now I feel like I can take full advantage of Lunatic Mode/Evals.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,167
Reaction score
12,445
First Language
English
Primarily Uses
RMMV
Looks like there might be some issues in that list.


I'll clarify with Archeia, but ...


it should be $gameVariables.value(8)


and I suspect in the previous post it should be $gameActors.actor(j).recoverAll
 

aesorian

Villager
Member
Joined
May 2, 2013
Messages
11
Reaction score
3
First Language
English
Primarily Uses
Spot on Shaz. It was the Variable throwing up the issue.

Thanks so much to the both of you for the help
 

pkdarmstrong

Villager
Member
Joined
Feb 19, 2015
Messages
27
Reaction score
1
First Language
English
Greatly appreciate it, Archeia! Such a timely release as well!

I was using the old VXAce commands to check some regions, and it gave me an error (which I admittedly was stuck on for a good 10 minutes trying to figure out the problem), so I'm glad I can start my game early with these script calls.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 4)

Latest Threads

Latest Posts

Latest Profile Posts

Potato The game! Few concepts for characters to my game.
Well, well, well, well....Lemme get a look at this fanart.
The Google Play rating for one of my games finally rose above 4.0 after getting review-bombed from a $0 sale. Now the game's sales are doing much better when discounted, so that's nice.
I'm getting close to releasing a demo. Working on formatting my Games in Development post.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.

Forum statistics

Threads
98,225
Messages
950,529
Members
129,528
Latest member
FTWStorm
Top