Thank you!The hp is case sensitive. Not Hp, but hp.
Otherwise the code is correct.
SceneManager.scene.log_window.add_text("'string")
SceneManager.scene.log_window.wait_and_clear
Window_BattleLog.push('addText', "string");
SceneManager._scene._logWindow.addText("String")
I wish I knew how to do this... It's only a matter of time before I break down and take a few months off to learn javascript.@just1witness It can be done without a plugin, but cannot be done through a mere script call. You have to edit rpg_windows.js to say the least, adding and defining a new command inside the party battle command window.