This was posted in 2015?? Why am I just now seeing this??
Anyway, sorry for necro but this is amazing and just what I needed! Thank you so much!![]()
This discussion thread exists for a reason. Just post your suggestions here.How can i add script calls that are missing?
I put it there and someone you will put in the list?
Or i make a comment on the list?
Besides that yeah.$gameActors.actor(actorId).currentExp() > number
@Oddball
It would be
Besides that yeah.
If you want to use exp as a currency to by things from shops, there's a plugin for that.
Hmm, that doesn't seem to be working. Forgive me, I'm still learning how to work with this kind of thing, do I just input:@Hahasea You should be able to use 'SceneManager.pop()'. That should go back to the previous scene which should be the map, if you are in the menu system.
@jjleroy Both '$gameActors.actor(1).xparam(1)' and '$gameActors.actor(1).eva' will return the proper values. The problem is that $gameVariables.setValue() will perform 'Math.floor()' on each value that is being set. So, a 0.05 evasion rate will turn into 0 when floor'ed. Bypass the 'setValue' function and set the data directly : $gameVariables._data[variableId] = $gameActors.actor(1).eva.