rpg maker mv scripts on vx ace?

minonna

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ive been developing a game on vx ace for a few days, and i already have all the plugins i need
problem is, these plugins were made for mv and often dont work
any solutions?
 

Touchfuzzy

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There isn't really any solution. You either try to find their equivalents for VX Ace or switch to using MV.
 

Shaz

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Plugins are written in javascript and are for MV.
Ace scripts need to be written in Ruby.

Not only is it a different language, but it's also a different database structure and class structure. So you can't even just rewrite the js in Ruby.

You either need to find the equivalent scripts in Ace (shouldn't even be looking at plugins if you're not using MV) or switch to MV. If you've only been developing for a few days, it's probably a small amount of effort to switch to MV, considering there's a script that will convert your database and maps to MV format already.
 

TheoAllen

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problem is, these plugins were made for mv and often dont work
any solutions?
You can probably get the solution once you list all the script you need.
Because saying this doesn't tell us anything. You have plugins for mv that don't work for vxace. You asked for a solution. What kind of solution do you expect? a converter to vxa script? no, there is no one-click converter if that is what you were expecting.

Things you can do
  1. Search/ask if there's an equivalent script or way to implement the same thing in vxa
  2. Move to MV.
 

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