RPG Maker MV Season Pass DLC2 Preview!

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Archeia

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Can't seem to remember whether I got my Steam product key or not... I see my License code on my Account, but that was used for my Free Trial back in December...


Sorry...


The Standalone and Steam Key from Preorder is the same.


Once you have it on steam (which you seem to have), just buy Season Pass DLC and it should automatically download (if you allow it) to your rpg maker mv DLC folder.
 

Palxan

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Excuse me, but ...
But this is ALL?!!
I waited for the new sprites for merchants, peasants and townspeople, for monsters and animals,


but here again only a few players frankly poor fulfillment!



Several frankly weak by sprite of hopelessly outdated characters...


And the graphics of avatars + busts ... it really is such a horrible?


She did not fit in with the original maker's graphics, and looks very bad!


Once again you are fired painter? It's horrible! If you are a serious company, we must be respectful to your employees!


Who painted these busts?! I still hope that this is just a funny preview
and in the release they will be normal. Otherwise ...


Anyone who uses these busts in their game, immediately put an end to the fate of their creativity!


Players look and say - children's, primitive and ugly graphics. Why we must to play it?
 
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The Standalone and Steam Key from Preorder is the same.


Once you have it on steam (which you seem to have), just buy Season Pass DLC and it should automatically download (if you allow it) to your rpg maker mv DLC folder.
The thing is... I don't see MV in my steamapps folder...


Still, that's good to know that the numbers are the name.
 

Archeia

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The thing is... I don't see MV in my steamapps folder...


Still, that's good to know that the numbers are the name.


Even when doing Browse Local Files?



I could warn you for insulting towards people you don't know but I'm going to verbally warn you this time. Anyway:

  1. Ever since Extra Assets and DLC1, it has been made clear that KDKW is planning to recreate the entire Rm2k RTP.
  2. The graphics is reminiscent of Rm2k Art style which does have a following. It's also what KDKW wants to do, and so it shall. It is reminiscent of the 90s esque art style for games which is arguably still taken seriously. Have you seen how Moe anime can seriously get like Madoka and people taking it seriously? So no, your comment about creatively dying doesn't apply here.
  3. The characters from older RM is highly requested. So your point about them being outdated is moot.

Either way, this post is to show the contents of a pack that is incoming. You can choose to ignore it.

Are there new generator parts as well?


Nope.
 
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Susan

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@Little Adventurer:


1) Have you used the licence code you received in your account to activate RMMV in your Steam account?


2) If you have, go to your Steam client. Check in your Steam Library, and look for it under Software install it, rather than Games.
 

Palxan

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Ever since Extra Assets and DLC1, it has been made clear that KDKW is planning to recreate the entire Rm2k RTP.


The characters from older RM is highly requested. 


This should have been done a separate DLC, and explained that this will be restarting the older graphics.


I would not look forward to it,  just would have bought when the DLC would be available and would not be disappointed.


But: DLC Pack 2: Character Graphics DLC


I was waiting for the graphics in the same style and the same quality as the original!


I waited for the busts of characters from the original game, I was waiting for a constructor items!


Once again, waiting for something necessary and important, I got something useless.


Of course, I can quite calmly ignore it!


Where the original busts? Why pack with them has not yet been done?


Are we did not get them? Never?


When fixes are defeated characters sprites? Also never?
3 equal to 1 is absolutely not cool!


I expected this to DLC Pack 2: Character Graphics DLC!
 
Or maybe they are granted in some secret resource? Give me a link, I implore you!
 

Archeia

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This is a separate DLC. It's DLC2 of Season Pass DLC. I don't understand where you are coming from. DLC1 featured Rm2k Music + 100 original sound effects. Extra Assets have been RM2k Remixed Tracks that you get for free. What exactly don't you understand?


What original busts? There wasn't any announcement those will be given. Maybe, just maybe they don't exist and were just facesets. We'll never know. IF we had it we would have released it.


Fixes for Defeated Characters for what actors? What errors?


Nor have we announced we're releasing monsters either. The Season Pass DLC hasn't mentioned what will be released except you'll get future DLCs (with no details of what it's going to be except what kind of assets they are) to even 'betray expectations.' We never announced in any of our DLCs for generator parts either.



You have to be clear as to what you expected and why you went under that assumption since I am confused as to what you are talking about. You never posted in RPG Maker MV Improvement boards of your issues like 'broken' damage characters (which has strict rules so be sure to read that first before you post).
 
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Palxan

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Dual language barrier ...


My English is very bad, sorry for that.


Okay ... I mean under the original:
Basic RPG Maker.

What original busts?
Bad performance:

People1.png





Good performance: (green lines for to destroy the material, because the materials are not free)

Package2.png


Package2_1.png



Large pictures I call Busts, and their absence in the original I was very saddened.

Fixes for Defeated Characters for what?


Bad performance:

Damage1.png



One and the same sprite x3


Good performance:

Damage4.png



The character lies on her back, sitting, and lying face down.


This is called - the author has done his job well and respectfully to the user.
 
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Archeia

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@Palxan RPG Maker DLC packs had always had the history of inconsistent art style depending on the contributor/artist for each pack.


The cover art characters is not the official art style for MV. This means the artist can be more detailed and give high quality resources. As far as I know, the original rtp style doesn't have any bust graphics. Because generator.


The damage pose limited to 1 is related to the generator. And again, since the cover art character is not made for the generator, there are no issues making more damage poses for them.


It's not like I don't understand your problem, but it doesn't mean we don't have any future plans for the original MV art style. I mean we did update MV with additional generator parts for 1.1.0.


We are going off topic but that is the gist of it.


@Chaos Avian You will get all DLCs as long as you purchase Season Pass! It includes DLC1 :D
 
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Palxan

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The cover art characters is not the official art style for MV. This means the artist can be more detailed and give high quality resources. As far as I know, the original rtp style doesn't have any bust graphics. Because generator.


The damage pose limited to 1 is related to the generator.


Why did you mention the generator? These characters are not painted in the generator!


For them, it was possible to make a normal set, instead of the cut pieces.


If your generator was not the avatar, the avatar would not need to draw also for basic characters?


These characters - basic! And for them, may be content that is not provided for homemade!


They - the face of the game. And they had to be properly drawn up.


But ... too lazy.


I thought I will finish with this DLC. But no ... not finish.
And it's ... it's ... is simply an insult!
This disregard for the users! And a complete disgrace!



For these four characters is still no official  sv_actors :

Actor3.png



Because the generator?


Are you fired painter before he had done his job? Sumptuously! Just shine! (sarcasm)


In my opinion, instead of creating specific and narrowly focused DLC, You would have to finalize the graphics core!


You give pieces with very different graphics! Which of this, we can make the game? A piece here, a piece there ...


We obtain some crazy mishmash of styles, wacky chaos!


Complete work for Maker and give the normal content!


For the game need for the people of villages and lots of monsters with sv_actors.


And with a single, unifying all the graphics!
 

Archeia

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Why did you mention the generator? These characters are not painted in the generator!


For them, it was possible to make a normal set, instead of the cut pieces.


1.) The emphasis of most updates are in the generator. a lot of the parts made with the generator came from the original art except toned down.
2.) Yes it's because of the generator. You know why those 4 has no sv_actors yet? Because budget and focus on the generator.

Are you fired painter before he had done his job? Sumptuously! Just shine! (sarcasm)


I have no idea why you keep bringing up the artist, they are still around. They made new parts for version 1.1.0 and is included as a FREE update.


Because you seem to not be getting the point.


I would ask that you stop posting in this topic and derailing it further before I suspend you.


If you have any issues then complain someplace else except this topic.


 
 
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Punamaagi

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Oh wow, this preview made me feel nostalgic - both because the first RPG Maker I tried out was 2000 and because the art style sort of reminds me of Slayers (which is one of my favourite anime series). I never realized that the guy in blue outfit wasn't wearing an armour but robes, though, and I apparently mistook his haircut for a helmet. ^^'


I'll be looking forward to the release of this DLC. Who knows; maybe it will make me revive my old parody game project from RM2k era...
 

DreamX

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Hmm, new generator parts were what I was looking forward to most in the pack, hope we get some in the last part or from another dlc.
 

2DGameStudios

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Wow guys, We should be grateful for the work they have done, I do computer programming full time at my job and it drives me insane when people complain are say they are let down.


For one the dlc 2 looks amazing and I am happy to see it.


If you are looking for generator party why not learn to draw and give something back to this great community. I have been on many game dev forums and this is probably one of the better forum communities for game dev. They never said what the DLC 2 would hold so if you guessed something was going to be in it and it is not, not their fault they are working hard at bringing quality game resources for the engine they worked on.


Sorry if this seems nasty but stop complaining and start being grateful what they have done.
 
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Little Paw

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You know, I think I am inclined to agree with Palxan here, more or less. 


This really does feel disappointing. I'm not trying to be rude or ungrateful here, but so far the Season Pass DLC is woefully underwhelming.


First off, we had the sound effects and music. I (and probably others) expected a set of brand new songs to fit new themes, but instead we just got a bunch of remixes from RM2k, which are not necessarily bad, but I think that we all expected something NEW, you know? Then there's the sound effects and... I'm sorry, but they're terrible. They're just terrible. I personally could not see myself using 90% of them in any game for any reason, except maybe some of the system sounds. A lot of them are just blaring loud noises that don't seem to really sound like anything you might expect as an attack or something.


But then... we have this.


Now, don't get me wrong here, I like the RPG Maker 2k3 characters. The first RPG Maker I ever used was 2k3 way back in the day (way before we were supposed to be using it... but let's not talk about that :p) so I have some nostalgia for these characters in a way... But... Not like this...


First, let me just be up front - the art of the face graphics/busts is bad. It's just bad. Comparing it to the default MV assets is like night and day. In fact, it rather reminds me of the difference between Ryukishi07's original art for Higurashi no Naku Koro ni and the remastered version art:








It isn't of the same level of quality as the MV default assets. It also doesn't match them at all, so it's pretty much impossible to use them in the same project as the default asset characters. The sideview and field sprites look okay, but the faces/busts are just... bad...


This brings me to my next point... I think we kind of expected... more than this, from the Season Pass.


Of course, because the store page details of the Season Pass are so incredibly vague and don't even give so much as a preview of what is coming (even one of them is just listed as "Surprise!"), we couldn't really know what to expect, but given that the default assets of MV were so good, I think most of us probably expected more of the same high quality assets... and I don't feel we are getting that.


Some of the things I personally expected to potentially see out of this hyped-up Season Pass include:


1. Original music. Not remixed music from a previous maker. And more of it, not just 10 tracks. Potentially music fit for an entirely new theme of games, such as Samurai style games for example.
 


2. A brand new set of character graphics (including generator parts - very disappointed those aren't included. I don't suppose it's too late to add those in, is it?), either made for a new theme (like Samurai for example, or... anything different than Fantasy/Sci Fi, really) or an expansion of the existing themes. For example, adding a new page of original actors, or adding more monster sprites for the field, or a larger variety of townsfolk, or more animals, or more action sprites for existing characters, or including sideview battlers for the existing default assets townsfolk/animals/monsters. Or just completing the default assets (but I'll get to that in a minute...). Heck, I might even have been kinda-sorta satisfied with the 2k3 characters IF the faces and busts matched the other default characters... but they don't. At all. I also wouldn't have minded more content in the Cover Art Characters style. But... instead, we get... this...


3. Original tileset(s) matching the above potentially new themes, or adding new types of area tilesets that match the original default assets, like a Ship tileset (seriously. I NEED this ;_;). But given what we've seen thusfar, I'm going to take a shot in the dark and assume that the upcoming tileset DLC will end up just being remasters of the 2k3 tilesets. Which... might not be so bad if you include a ship tileset (which 2k3 had), but the quality of the upcoming tileset DLC is called into question. Will it match the existing artwork that people who use default assets will be using? Or will everything clash like the busts/facesets do? Based on what we've seen so far from this season pass, I cannot help but be cynical about my expectations for future updates to the Season Pass content.


4. I kind of expected there would be some more enemy battlers. There's quite a lot of "traditional" monsters that aren't available as enemies in MV... Maybe that will be the surprise...


But, I think all of this kind of dances around an existing problem that hasn't really been addressed.


Why are the MV default assets still not complete?


I know, I know. There is apparently a reason why they aren't complete, and I've even heard some people try and handwave it and say "But it IS complete! You're asking for extra content that was never promised to be in the program!", but it's obvious that there are assets that were clearly planned to be made, yet did not get made.


It's already been mentioned here, but there are a number of characters who are classified as Actors who do not have sideview battle sprites, when most other Actors DO have them. There are a number of characters classified as Actors who do not have enemy battlers, when most other actors DO have them. So my question is - why is Kadokawa (or whoever they're commissioning) releasing things like these little weekly update tidbits instead of completing the default content? Because it's clearly NOT complete.


So... I'm sure you're asking... what does all of this have to do with the Season Pass content?


Because this Season Pass update kind of underscores the whole problem. Instead of giving your developers something they can easily incorporate into their existing games which use the default assets, you're giving them something of lower quality that doesn't match with what they're already working with. I could possibly understand if the assets didn't match and you were giving them enough content to make an entire game based solely on these Season Pass assets, but I don't think that's going to be the case because you've not stated anything about including things like townsfolk that match these characters.


Actually, now that I think about it... As I'm writing this, I kind of came to a realization. I know exactly what I expected out of this Season Pass.


I expected something akin to the DS Resource Packs.


I think that most people will agree that, whether they liked the style of the DS Resource Packs or not, they were among THE most complete, fully-feature and high-quality official DLC packs released for VX Ace. Each one came with a full set of actors, townsfolk, etc, each with facesets and busts (and I bet if Sideview actors had been a thing then, the creator(s) who clearly put so much love and effort into those packs would have made those for every character too), matching tilesets for fields, towns, and multiple dungeon styles, a full set of brand new battlers (in fact, TWO full sets of brand new battlers if you bought all the packs), original music AND to top it all off, if you bought even just the first two DS packs, you could make a brand new game in a brand new style in Fantasy, Modern, Samurai or Sci-Fi. For around the same price as the Season Pass content for MV (the first two packs combined). Granted, I believe pretty much all of this was based on the RPG Maker DS games, but someone still had to redraw everything since the original assets would have been tiny.


So the question is... why is something like this not what we are getting with an official Season Pass DLC pack?


Could you imagine if we had something styled in the Cover Art Characters art style that offered us THIS much content? THAT is what I think we were expecting. We were expecting this Season Pass to open up a new world of development assets for us, and I think that all that we've gotten thusfar is disappointment.


Sorry for the long rant, and I'm sorry if I come off as rude or crass. I don't mean to be, that's just kind of how I am. I'm trying to give you guys honest criticism on what I personally feel to be a severely lacking product, and I hope that in some way, the developers of the Season Pass content can at least consider that perhaps what has been offered thusfar is unsatisfactory, at least in my opinion.
 

Archeia

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@Little Paw Season Pass is a set of ongoing DLCs that is increasing as it goes on, so by the end of the Season Pass DLC, you should have a huge set of resources ready. By buying season pass you're buying them as increments. From what I know of, the faces/busts is the only different one here but everything else is more or less the same style of resources. This is KDKW directly after all.


Also RPG Maker DS/DS+ took me an entire year or so. It's not fair to compare that to Season Pass which is incremental! 


Also ps. I disagree about the sound effects, I used most of them for animations.

why is Kadokawa (or whoever they're commissioning) releasing things like these little weekly update tidbits instead of completing the default content? Because it's clearly NOT complete.


This is not Kadokawa, this is Degica. Big difference if you're talking about RPG Maker Freebies. It's just there as filler before the big updates happen. Of course, one can say, Archeia stop giving us free stuff and I'll can it and restaff as well if that is giving you concern. We were remaking Rm2k characters before the Season Pass DLC was announced before you even say anything and stopped completely when we found out the themes of Season Pass.
 
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Ghost of Christmas Kloe

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I don't understand the negatively! This is awesome! We get 14 new awesome battlers, busts and they are all high-quality!


If you don't like it, please don't moan about it, at the very most, just give (in your opinion) some constructive feedback instead of expecting a huge bunch of specific resources. I wish I had the spare money for this resource pack, so people complaining is disheartening.
 

Palxan

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Of course, once can say, Archeia stop giving us free stuff and I'll can it and restaff as well if that is giving you concern.


Not necessary to stop anything.
On the contrary, something needs to be done!


Necessary to complete the graphics core and create new content with professional performance.


In the same style as the graphics core!
 
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marimo

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Congrats on the release! I know a lot of the artists that worked on this dlc did so under extreme pressure and time restraints and they came out great! :D


@Little Paw I am under the impression that these releases will be frequent in nature so I feel this extreme disappointment with its second release is rather premature? If you had more desire to see tilesets or etc, it might have been enough to request it here with some hopes of seeing it in a future release, considering that the resource creators are mostly here on the forums or employed by the people who run this forum.


Also @Archeia has already touched on it, but comparing quick dlc releases with a store pack is like comparing a demo against a full game...the time and effort it takes to complete them are extremely different.


@Palxan Sorry but it's difficult to understand you and at the same time I think you're having difficulty understanding what she meant. She's saying that these freebie releases were done as a favor and gift for everyone on the forums but if people were more interested in complaining about its quality and contents, it's akin to looking a gift horse in the mouth and rude to the artists that contribute. 
 

Little Paw

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@Archeia, I get what you are saying, but unless you guys somehow manage to pull some miraculous surprise out, I do not feel that the Season Pass content is going to be satisfactory, based on what we have seen and what we know.


Also, you're the one who made the DS packs? Well, thanks :D Good job.


But... again, you're saying the DS packs took you a year, but it will be almost a year by the time all of the Season Pass content is complete. Yes, it's incremental, but again, judging by what we have seen so far, I don't think it is going to compare in any way to the level of content in the DS packs by the time it is complete.


What I expect to see in the final, complete Season Pass content, based on what we have seen so far:


1. The music/SE that has already been released.


2. 16 Characters including Damage sprites, SV, Faces and Busts based on RM2k3 characters. In a really bad art style, I might add. (And by the way, there's 32 Actors in 2k3, so it's almost certainly only the 2k characters.)


3. At least the Basic, Exterior, Interior and Dungeon tilesets from 2k3 remastered. Possibly the ship tileset as well (which I really hope for...). But the thing is, most of these tilesets are kind of unremarkable and many are very similar to tiles already found in MV. Though I dig the purple-ish castle tiles.


4. The "surprise"... hm... Well... The pessimist in me says it will probably be some exclusive Plugins which may or may not be interesting and useful. But I would hope that it would be something big and exciting, like all the other things that weren't released in the first 3 packs, like remastered 2k3 enemy batters and maybe something like new window skins, icon sets, etc. Plus exclusive plugins.


Again, that's all just assumptions based on what we have to work with so far...


And that will be released over the course of about 8 months, right? Let's compare that to the first two DS packs which as you said took you a year to do:


1. 40 songs. No new SE though.


2. 160 characters, including Faces and Busts based on RPG Maker DS characters. Then an additional 37 characters based on RPG Maker DS+ characters, including multi-expression facesets and busts.


3. A whole bunch of different tilesets (not gonna count them all individually cause they're all split up lol) including Overworld, Interior, Exterior and Dungeon tiles for FOUR different game styles (Fantasy, Modern, Sci-Fi and Samurai). Also a Ship tileset.


4. A bunch of event objects matching the new style.


5. New battlebacks.


6. 79 enemy battlers in one art style and 124 in another style.


7. A new window skin, balloon and icon set.


Now... Do I assume that the MV Season Pass content will come anywhere close to that in content by the time it is completed? Absolutely not.


Will it?


Well, we will have to see...
 
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