@Little Paw
Firstly, DS/DS+ are 32x32, MV is 48x48. It takes FOREVER to create bigger resources. Just that size alone adds to the amount of development time. You
cannot compare it just like that. Are you an artist? Do you know how much work just that few pixels add to development time?
1.) There are fans of the original rm2k style. Just because you don't like them doesn't mean the others don't.
2.) The tilesets are understandable and KDKW is highly aware of it. It's silly to assume they're going to remake the same thing.
3.) Season Pass isn't half a year yet.
4.) DS/DS+ is also another RTP existing. The music was remixed from MIDI to high quality (the same thing that is happening to Rm2k right now). The rest of the Rm2k music was given to you guys
for free under Extra Assets. The DS set that took the most is the tileset which already took 6 months. And while it is more than VXAce (we counted them) people still think the tilesets aren't more because we didn't duplicate the tiles over and over and that is considered as the weakest of DS/DS+. What does it say about that?
5.) The battlebacks don't even fit VXA and rarely used. I don't hear complaints about that as much as my half-assed battle UI is missing instead.
6.) The monster battlers (the sprite ones) are TINY in comparison to the size in MV SV alone. An SV sprite takes around 4~6 hours to create for the fastest person from scratch or with bits and pieces from the generator.
@Archeia, I understand that it takes time to create bigger resources. I'm absolutely not expecting for there to be nearly as much content as the DS packs had, especially considering that they're based on existing artwork. However, I still think that, given what we know so far, it does not appear that we will be getting even half as much content. Perhaps not even a quarter as much content. But my bigger issue is that the quality of the assets does not appear to be up to snuff compared to what I think most people expected from official resources. But let me address each of your points here...
1. I like the original RM2k style, actually. But these new assets don't even really look like the original artwork from 2k/3. The style of the faces/busts is completely different and I would argue are objectively worse looking and very amateurish compared to the artwork featured in 2k/3. The character sprites seem fine to me, though.
2. Well, I really do hope they do a good job with it. P.S. Ship tileset plz
3. I know that. But there's only 2 more parts of the season pass that we haven't seen any content from and unless you guys do something drastic and spectacular with those last 2 parts, I don't think it will be worth the money in terms of content. For the record, I already bought the Season Pass.
4. Actually I think the tilesets for DS/DS+ are fantastic and pretty much my only complaints about them are that they're split into separate files and have a lot of empty space on them where you could have combined the tilesets, and that the square trees are a bit weird.
5. Eh, it's no big deal.
6. Understandable.
@Little Paw Have you taken into consideration that the DS/DS+ style was small in resolution, everything that's made for rmmv is practically double its size. Especially if we consider that each character must be given a range of poses (say those damage poses) and a side view battler? The amount of work RMMV rtp requires =/= to DS/DS+. As for the generator faces, we'll just have to wait and see?
This is true too. But the entirety of the DS/DS+ packs (as far as I know) was done by Archeia by herself. These are official DLC packs supposedly being made by the developers of the program. Would they not have a team of people to dedicate to these assets? If one person can do what Archeia did in one year with the DS/DS+ packs, imagine what a team of 10 people should be able to do in a year.
I also feel the need to point out that Archeia took a year to optimize, arrange and edit existing material (RTP from the DS version of RPG Maker). She had a base to work from, and it still took tremendous amounts of hard work to make it compatible with VX-Ace, as well as to create additional material and content for it so the pack was versatile enough.
But if she had to create all of that from scratch, it would take far, far longer.
Except for the first DLC music, the materials in the Season Pass are being created from scratch. And they are being created to meet the 2½-month deadline, as we still need a couple of weeks to set-up the download and test the material. Expecting 160 characters to be done in 2½ months is not realistic - even when you have a giant team of artists.
Again, I don't expect 160 characters in MV, what with the SV Battlers and so on. But it seems like everyone is dodging my argument that the quality of the season pass assets thusfar not only does not match the default assets (the faces/busts) but looks AMATEUR. I think that if you had put out 16 characters with faces/busts that actually matched with the default assets or just plain looked decent, it would not be so much of a problem.
Also, I question again why the decision was to base the Season Pass content on 2k/3 and not on high-quality original content in the first place, and also not actually tell anybody that it was going to be based on 2k3. If it were me in charge of the business decisions, I would have had some other developers working on a new, high-quality, original set of season pass content that would be released slowly over time, and then had the people who designed THIS content instead waited until they had a complete pack of 2k/3-remade assets and released it as a totally separate DLC pack down the road. With better busts/faces, as well...
Also, folks, I do want to point out a few extra things...
1) We do appreciate the feedback, even if it's negative. We obviously don't want to release things that are useless and not worth our time to develop. And we appreciate those of you who share it politely. It makes it much easier to process and absorb when we're not feeling like we're being screamed at. But a HUGE amount of our work is done behind the scenes, so you will likely never really see the kind of direct impact your feedback has.
2) We know what's planned for this DLC, but we can't talk about it - both due to our contractual obligations and due to the agreements we have with KDKW. We would love to reassure you and show you that the Season Pass is very much worth it with the sheer amount of planned content, but we can't actually share any of the details. And saying "trust us, it's worth it" seems to make people more angry and confused.
So, I want to stress that we have always put customers and community first and that we pushed hard to make sure that the released material is useful. It's not useful to everyone and it's certainly not what some were expecting, but there was no way we could make everyone happy. We're just working on including a variety of material so the chance of finding something that works for you is bigger. Also note that this DLC is marketed to the Japanese market as well, which sometimes has very different wants and needs that the international community does.
3) Please do remember that this DLC is both released incrementally and has a price that's fair compared to the other resource packs we offer. You may not see the full value of the pack until all parts are released, and the price/content ratio will be kept close to the average we charge for other original DLC packs currently up for sale.
Also ... Before more comparisons pop up... Samurai, DS and DS+ are a fantastic value for the customer and we're glad to offer them. But they do not make a good content/price ratio - especially for an individual artist who has to create all the material themselves. All the DLC we offer is at a significant discount already, compared to the industry standards. We don't want to (or should, really) push for such low prices that content creators are driven away to different markets.
We would rather focus on providing content that's sized and priced more fairly and include free updates in the future than force a market where original artists receive pennies for several months' worth of work -- and this applies to the new material Degica or KDKW create, too.
1. I understand. But I'm not screaming at you. I'm just being honest. Not all criticism has to be pleasant.
2. I understand that there are sometimes contractual obligations that you can't do anything about. Though I think that if I were in your position, I would kindly ask Kadokawa if you could release more preview images for upcoming content to reassure players that it will be worth their money to buy the season pass. Assuming it is, anyway.
3. Again, unless you can pull something surprising on us - which I really hope you do - it doesn't look like it will be worth the money even though it's being released incrementally. Don't get me wrong here, I'm not trying to say "Blah! This sucks! Waste of money!" I'm actually hoping that it
does become worth the money.