RPG Maker MV Season Pass DLC2 Preview!

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XIIIthHarbinger

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Apparently the definition of "compensation" is lost on some people.


& how many free content increases have been provided for all of us that use MV? Thirteen by my count, not counting the update that increased generator parts. Not to mention the resources created by the staff & distributed free in the restaff releases prior to that. I would certainly call that work without compensation.


As for the DLC if you don't like the assets of a particular DLC, don't purchase that DLC. If you purchased the season pass DLC sight unseen like myself, then decided you didn't like what was created, oh well be more discerning in your purchasing.


Try to justify it all you like, you're still behaving like a petulant child.    
 

Little Paw

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& how many free content increases have been provided for all of us that use MV? Thirteen by my count, not counting the update that increased generator parts. Not to mention the resources created by the staff & distributed free in the restaff releases prior to that. I would certainly call that work without compensation.


As for the DLC if you don't like the assets of a particular DLC, don't purchase that DLC. If you purchased the season pass DLC sight unseen like myself, then decided you didn't like what was created, oh well be more discerning in your purchasing.


Try to justify it all you like, you're still behaving like a petulant child.    


lol


How am I being a child? Expressing criticism about a lackluster product is now considered childish?
 

Takeo212

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I was kinda surprised by the DLC stuff actually.


I was kinda dissappointed with the "20 songs" DLC1 pack since technically there was only 10. They were also remixes of an old version which was kinda eh. They were good audio tracks, but I was expecting something more original and more.


I enjoy the art style in this pack, I honestly do, but I am again surprised that it's essentialy remakes of older characters. I was expecting more of an update to current characters, such as NPCs and busts of the main heroes and such. I wasn't expecting 2k characters again, which now makes me think the DLC3 pack is simply gonna me remade tiles of the 2k version again.


I don't mind this, but I would've expected these to be a different DLC all together (The 2k DLC Remake Pack" or something).


Ah well.


Do the busts come with different expressions? or do the facesets atleast?
 

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Hello!


So, as someone who purchased the season pass in good faith when it was announced, I would also like to chime in with some feedback. But first, since I read a bit of hostility so far, I mean no offense. I just want to convey my feelings as a customer to the company that sold me a product, I don't want to diminish the effort anyone - voluntarily or compensated - puts into this engine and the content created for it. I love you all and I will give out free hugs on demand. So, that being said...


I am, so far, disappointed. If I had known in advance that the season pass (so far!) was only rm2k(3) recreations, I would not have purchased it. I have no need whatsoever for these assets, and I suspect that the creators who will use these DLCs are very specific indeed. On Steam, it says


" This season pass will include 4 high quality DLC packs for use with RPG Maker MV"


So, I was kind of expecting DLC I that was visually and in style compatible to the base engine. That expectation may be my bad, I let you be the judge of that. However, I felt the need to express that I am disappointed with my purchase, because without feedback nothing would ever change. Please refer to my above statement that I love you all very very much and don't be mad. Free hugs!


Oh, just to be clear, I'm not asking for a refund or anything, I"ll keep the pass just to support this great company. But in the future, I won't do blind purchases anymore.


Please forgive any silly linguistic mistakes, English is my second language.


Have a great day!
 

taarna23

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I'm afraid I have to agree with BinaryToast. I won't say this is bad, but I was hoping for that would match the default resources as well. I also would have expected these as a standalone pack of their own.


That said, though, I'm a little torn - I'm actually really eager to see what's done with the future assets, assuming that the theme remains consistent. However, I'm not sure I have much of a use for them at this time. We'll see what the future brings, though.
 

Lestroth

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My, looking at the screenshots in the OP gets me all nostalgic! Personally I love the style of RM2k way more than the faces from 2k3. And those busts really match the old 90esk artstyle. There's only one character still missing who I also really liked. Hm, maybe he was one of the villains? I can't remember...


Although I didn't purchase the Seasons Pass (simply because I don't like paying for something up-front and for unseen content) I also wanted to say that I totally see where some of the criticism comes from. It wasn't stated that the DLC would include remastered assets, nor that it would be 'new' (as in additional content matching the RMMV style), was it? But, looking at the previous Wednesday Freebies, you can draw the conclusion that old character art will get released in tiny bits for everyone for free and those wanting additional, new RMMV material (like a ship tileset) will have to pay for it.


What I personally would like to see as DLC was already mentioned before: Additional tilesets like one with a ship, monster field sprites (not battlers) of already existing monsters, behaviour sprites, 'field' sound effects (oddly I miss a lot of simple 'blings' and 'beeps'). Just to give a few suggestions :)


Still, I'm curious about what the other parts of the season pass will include!
 

nio kasgami

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Nice question...I do have season pass 1 but I got it from the preorder I think...so does this mean I will get the season pass 2 or I have to buy it :o


I'm unsure lol I just need a answer on this...I do got the RM2k music remake :)  
 

Archeia

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But, looking at the previous Wednesday Freebies, you can draw the conclusion that old character art will get released in tiny bits for everyone for free and those wanting additional, new RMMV material (like a ship tileset) will have to pay for it.pass will include!


I just want to clarify the purpose of RPG Maker Freebies. It was never meant to replace DLCs or 'rerelease' older maker art bit by bit. We only did it because as contributors, we wanted to share free resources/community fixes. That is all there is to it. Nothing more, nothing less. The reason we chose the older makers like XP or 2k/3 is because we personally like the design. But the freebies has also shown some original works or interpretations.


I just want to clarify this. We do not plan the freebies to be an entire RTP. It can be over anytime, delayed, etc. It's only made in good faith that the community will appreciate it. If the freebies is led to believe that it functions as that, then it would face termination.

So, I was kind of expecting DLC I that was visually and in style compatible to the base engine. That expectation may be my bad, I let you be the judge of that. However, I felt the need to express that I am disappointed with my purchase, because without feedback nothing would ever change. Please refer to my above statement that I love you all very very much and don't be mad. Free hugs!


Hi there, the assets should be compatible with MV. If you are worried about the faces you don't have to :)


 
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Little Paw

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I just want to clarify the purpose of RPG Maker Freebies. It was never meant to replace DLCs or 'rerelease' older maker art bit by bit. We only did it because as contributors, we wanted to share free resources/community fixes. That is all there is to it. Nothing more, nothing less. The reason we chose the older makers like XP or 2k/3 is because we personally like the design. But the freebies has also shown some original works or interpretations.


I just want to clarify this. We do not plan the freebies to be an entire RTP. It can be over anytime, delayed, etc. It's only made in good faith that the community will appreciate it. If the freebies is led to believe that it functions as that, then it would face termination.


Hi there, the assets should be compatible with MV. If you are worried about the faces you don't have to :)




Well that makes me a bit happier to see :)
 

Jeysonmcfly

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@Archeia those 2k3 edits look lovely! We sure appreciate them! :) I hope the freebies can continue coming, of course, if possible!
 
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BinaryToast

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Hi there, the assets should be compatible with MV. If you are worried about the faces you don't have to :)


Ah, this does eliminate a few worries I had, thank you very much for posting this picture. I was afraid that the facesets would all look "cartoonish" like the first pictures you posted. If all the face sets appear in such a quality than I guess they can be used with the stock resources more easily and thus the DLC upped its own worth by quite a margin. Great news!


Do the facesets come with emotion variants?


Thank you again for your reply!
 

chalkdust

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Thanks for the preview! This looks really exciting and I think most of it fits very nicely with the RTP. Good job!
 

JadeDragoon

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Great job Archeia to you and your team love the return of the older styles yes, I would love more generator parts (who wouldn't  BD ) but the return of our old Characters are more then welcome into the great library of resourses we got. Can't wait to see what you all bring in next.  :popcorn:
 

SJWebster

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I promised myself I'd stay out of this discussion.  I lied to myself.  Please note, the following is my opinion only, I am not trying to pass my opinion off as fact.


My Thoughts on the Content


I haven't purchased the Season Pass, nor have I ever purchased any DLC for any RPG Maker program.  I don't intend to, mainly because I create my own assets for my games.  It's not a case of quality, it's a case of utility and the DLC offers very little to me on a personal level.  The one type of DLC I may consider purchasing is music as that's the one thing I can't create myself, but even then I'm just as likely to commission someone in the Classified section.


I do, however, like the DLC for nostalgic reasons.  I had RPG Maker 2000 back in high school, I probably shouldn't have had it but I have bought every RPG Maker that's available on Steam now that we actually have a legitimate way to purchase them in the UK.  RM2k introduced me to the fundamentals of Games Design.  It showed me variables for the first time.  Conditional branches were my first if statements.  I went on to study a BA (Hons) in Games Art & Design because of RM2k.  I met a really good friend, whom I've since flown to the US to visit, through RPG Maker communities.  My career requires me to use so many tricks and techniques on a daily basis that I first learned and practiced in RPG Maker.  I'm incredibly grateful to the program, I have an emotional attachment to these classic default characters and am biased as hell as a result.


After typing that, I'm actually tempted to grab the Season Pass but only for silly fun, never commercialised, projects or just as a further thank you to the team behind an engine that truly had a massive impact on my life.


To the Staff


I think there have been a couple of difficulties with the Season Pass.  The first being that most Season Passes give you access to all of a product's DLC.  This has become something of a consumer expectation.  There are DLC packs that do not form part of the Season Pass, made by third parties, sub-licensed through you, I'm ignorant to the details but understand there are probably reasons they can't be included.  I've seen comments both here and on Steam expressing surprise at this and I feel that while it's valid to say that the Season Pass never promised access to everything that ever comes out ever, you also can't reasonably claim to be ignorant to the consumer mindset around Season Passes.


The other issue is that the Season Pass' description is vague at best.  Granted, this problem isn't isolated to just your Season Pass, lots of Season Passes are sold on the basis of buy it now on the promise and good faith that good stuff will come later.  It's a Catch 22.  Many people want to wait until all of a Season Pass' content is out before deciding whether to buy (myself included), but companies need the initial investment to actually fund the on-going creation of the DLC content included in the Season Pass.  It requires a leap of faith from the consumer, this leads to the consumer becoming emotionally invested and easier to disappoint and upset.


To Those Complaining


I get it.  You want assets that seamlessly blend with those that game with the engine.  You want consistency in your games and that's fine.  What I disagree with is a few of you throwing around the term "professional".  I'm working on a commercial game at the moment (link in my signature, plug plug plug) that contains 100% original assets that I am busting my back breaking and am likely to spend money on hiring others to help me with.


In my opinion, and this is where I'm in real danger of angering people, it's not "professional" to create a game using the default or DLC assets.  Your game will look and feel like every other RPG Maker game out there.  You'll have nothing to set yourself apart from the competition.  It'll be just another RM game in the vast void of Steam Greenlight.  The "professional" route is to use RPG Maker's engine as a base and create your own assets, or privately commission people to make the stuff you can't.


The other advantage to that approach is that you have a much greater degree of control over what you get.  You need a tile set for, I don't know, a space laboratory that has to include specific equipment, fit a particular aesthetic and match your existing resources?  DLC will never give you exactly what you want, because it's not tailor made for you, hiring someone will (despite it costing significantly more - by the way people, some of you are seriously undercharging for your skills.  $8 for a spite sheet is paying yourself maybe $2 an hour.).


RPG Maker attracts two crowds.  We have the hobbyists, the guys who are here for fun, to expose themselves to games development, meet new people and share experiences.  We also have the commercial developers, who want to make a game and then sell it.  This DLC is strictly for the hobbyists in my eyes (for all of the reasons I've already gone over).


If you think that the staff have acted in an "unprofessional" manner, ask yourselves whether using the exact same resources as everyone else out there is also "professional".

*Drops mic, walks off stage*
 

M.I.A.

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"I do, however, like the DLC for nostalgic reasons.  I had RPG Maker 2000 back in high school, I probably shouldn't have had it but I have bought every RPG Maker that's available on Steam now that we actually have a legitimate way to purchase them in the UK.  RM2k introduced me to the fundamentals of Games Design.  It showed me variables for the first time.  Conditional branches were my first if statements.  I went on to study a BA (Hons) in Games Art & Design because of RM2k.  I met a really good friend, whom I've since flown to the US to visit, through RPG Maker communities.  My career requires me to use so many tricks and techniques on a daily basis that I first learned and practiced in RPG Maker.  I'm incredibly grateful to the program, I have an emotional attachment to these classic default characters and am biased as hell as a result."


"I get it.  You want assets that seamlessly blend with those that game with the engine.  You want consistency in your games and that's fine.  What I disagree with is a few of you throwing around the term "professional".  I'm working on a commercial game at the moment (link in my signature, plug plug plug) that contains 100% original assets that I am busting my back breaking and am likely to spend money on hiring others to help me with."


"The other advantage to that approach is that you have a much greater degree of control over what you get.  You need a tile set for, I don't know, a space laboratory that has to include specific equipment, fit a particular aesthetic and match your existing resources?  DLC will never give you exactly what you want, because it's not tailor made for you, hiring someone will (despite it costing significantly more - by the way people, some of you are seriously undercharging for your skills.  $8 for a spite sheet is paying yourself maybe $2 an hour.)."


"RPG Maker attracts two crowds.  We have the hobbyists, the guys who are here for fun, to expose themselves to games development, meet new people and share experiences.  We also have the commercial developers, who want to make a game and then sell it.  This DLC is strictly for the hobbyists in my eyes (for all of the reasons I've already gone over)."


"If you think that the staff have acted in an "unprofessional" manner, ask yourselves whether using the exact same resources as everyone else out there is also "professional"."

*Drops mic, walks off stage*


This. All this. And with @SJWebster's mic drop, and my finally getting paid, I'm on my way to buy a season pass right now. Support those who are trying to make something fun and awesome even fun and even awesomer!!
 

Lestroth

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I just want to clarify the purpose of RPG Maker Freebies. It was never meant to replace DLCs or 'rerelease' older maker art bit by bit. We only did it because as contributors, we wanted to share free resources/community fixes. That is all there is to it. Nothing more, nothing less. The reason we chose the older makers like XP or 2k/3 is because we personally like the design. But the freebies has also shown some original works or interpretations.


I just want to clarify this. We do not plan the freebies to be an entire RTP. It can be over anytime, delayed, etc. It's only made in good faith that the community will appreciate it. If the freebies is led to believe that it functions as that, then it would face termination.


I have to apologize for my lacking english and my short posting. I intentionally made it that short, but it wasn't my intention to leave such big room for reflexion. Because you quoted me in your answer, I now feel the need to clarify something myself.


All I wanted to say was that I see where some of the complaints come from (some, because I don't agree that the art is anywhere near lazy). It should be clear that the Freebies are only small goodies every few months and nothing more. Though I think, they did add to some degree as many of the contributions were inspired by the old makers.


There are other factors, too.


> Many companies nowadays cut content to meet deadlines, releasing 'missing' content later on for money.


> People periodically wondered after MVs release, why some actors didn't come with battler sprites, why there are no behaviour sprites or bust images anymore.


> People are still asking for ressources like behaviour sprites, specific tilesheets (ships, samurai, sci-fi are very popular in those regards) and busts. They are even willing to pay for it and some of those ressources, like new actors, including their bust images, at least one ship tilesheet, have indeed been released for previous Makers.


> Now Kadokawa announces a seasons pass, giving indication they are releasing 'own' content, but only stating vague what's coming.


> People get excited, reading mostly 'Character Graphics', 'Tileset', expecting new RTP pieces and getting their hopes high that 'missing' content will be added.


> Instead they get rehashed content from a program they may already own. Which technically is fine. They got what was promised.


But owning RM2k/2k3 they already have access to the music/se. Plus comes some graphical rereleases with the Wednesday Freebies in form of characters, battlers, and even monsters. Which are also fine and appreciated, but until the RM2k pack nothing more than small bonuses.


> Most of the DLC packs in the store are original. I can only think of one case of rehashed content now, the remixed XP OST. Of course that doesn't eliminate the possibility of new retro packs, but looking back how things got handled previously, some people expected to get something different, probably something new, maybe even something they asked for.


> They didn't and so they got disappointed.


In short: people expected something different and now are disappointed.


Nothing new, I know. That's why I didn't elaborate ;)
 
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