RPG maker MV sharpens tiles.

Sneakaboo

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I'm running into various problems with MV and I can't seem to solve them, any help would be appreciated.

Problem 1:

Celianna made some beautiful tiles and I decided to use them for a test map.

The moment I launched the game RPG maker MV removed the soft blur from the tiles and sharpened them

It made the images bleed, just walking around was not nice for the eyes let alone play testing.

Since I'm using a parallax plug in to stop the blur from parallax mapping I thought this was the issue.

Made a new project, used the editor and the same problem.

Launched RPG MAKE VX ACE put the same tiles there, they looked like they were suppose to.

Decided to test a few more things.

I went further to reinstall my graphic card drivers, nothing.

Tweaked some settings and nothing.

I reinstalled MV to top it off and nothing.

Adjusted the Hz (running on a 144 Hz screen), nothing.

Problem 2:

RPG make ace stretched a map to fit in the resolution.

MV doesn't do this, so I'm stuck with 2 large black bars unless I increase the resolution.

Which I don't want to do since it doesn't look good to have 1920x1080 with tiles that are made for lower resolutions.

Naturally when I put on Ace the issue is not present.

How can you make MV stretch so you get a 'full screen' effect.

I'm mainly using parallax mapping.

Any band aid fix would be welcome.

Especially for my first problem.
 
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MikeMakes

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Are you using 32x32 tilesets in the first problem?

Yeah, I'm wondering as well if there's a way to stretch for a full screen effect to rid black bars for all computer monitor resolutions and sizes instead of using bigger resolution, which completely removes the black bars for certain resolutions or just thins them for others.
 
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Sneakaboo

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No it's a tileset made for MV.

I just want to have MV display tiles/maps as they are orignally are.

Not blurring/sharpening/resizing.
 
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KisaiTenshi

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Are you using 32x32 tilesets in the first problem?

Yeah, I'm wondering as well if there's a way to stretch for a full screen effect to rid black bars for all computer monitor resolutions and sizes instead of using bigger resolution, which completely removes the black bars for certain resolutions or just thins them for others.
That's the default. When you tell game.exe to full screen, it bilinear stretches the entire canvas to the full screen. If you set a CSS rule to use "pixelated" for canvas, then it nearest neighbor stretches the canvas, but it still doesn't do nearest neighbor for the canvas loading itself which requires overriding the loading.

This has been covered before, search for "CSS" and "nearest-neighbor"
 

Sneakaboo

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I've seen the issue being brought up here and there , but no post how to solve this with parallax mapping.

Might be looking over it,
Search engine finds nothing on nearest neighbour and CSS is too short.

Edit:

Will put both under script request.
 
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