- Joined
- Oct 25, 2015
- Messages
- 56
- Reaction score
- 2
- First Language
- French
- Primarily Uses
- RMMV
Hello,
I've been using this software for more than thousand hours, and I thought it was finally the time to upgrade my project a little bit. (Entirely custom all the graphics for example)
I usually use way bigger chars / tilesets than what was planned by the software (48x48 pixels)
Here is an example of tileset I use : (used as CHARS)

To sum up, this :

Gives this :

As there is a lot of chars used for the environment and since all of those "chars" are big, I was affraid the software won't be able to deal with this...
And then this happened : (look at the pointer)
As you can see, whenever I click on an environment which is quite charged by a lot of characters, the software stops running. Note that the game itself runs perfectly!
Knowing that I would like to continue to use big assets as chars, is there a way to avoid this problem?
Many thanks for your help.
I've been using this software for more than thousand hours, and I thought it was finally the time to upgrade my project a little bit. (Entirely custom all the graphics for example)
I usually use way bigger chars / tilesets than what was planned by the software (48x48 pixels)
Here is an example of tileset I use : (used as CHARS)

To sum up, this :

Gives this :

As there is a lot of chars used for the environment and since all of those "chars" are big, I was affraid the software won't be able to deal with this...
And then this happened : (look at the pointer)
As you can see, whenever I click on an environment which is quite charged by a lot of characters, the software stops running. Note that the game itself runs perfectly!
Knowing that I would like to continue to use big assets as chars, is there a way to avoid this problem?
Many thanks for your help.


