RPG Maker MV - State Element Effects

Sowhart

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I've been working on some state effects and I've hit a bit of a snag with making them work correctly.
I'm trying to make a state where thunder based attacks deal more damage to an opponent if said state is currently applied to the enemy and another state I'm trying to get working correctly is one where an opponent is frozen for a few turns and can't attack at all.

However whenever I test these states, nothing changes in terms of dealing more damage or the enemy not being able to attack for a couple turns.

Anyone have any advice on how I can set up the states to work as intended?
 

bgillisp

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Post screenshots of your states, as they are not set up right. For the not moving one, set the restriction to cannot move, and they will not be able to do anything (and if you want just not attack, you can make it add seal attack).

For the more damage one, set the element rate to a number higher than 100%. Remember that all element rates are multiplicative, so whatever number you enter will be multiplied to the damage. So, > 100% means it does more damage, and < 100% means it does less damage.
 

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