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- Dec 30, 2012
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Hey everyone,
If this topic should be moved somewhere else, I apologize - I figured this was the best place for it as it is exclusively of interest to people commercializing RPG Maker games.
Basically, I have a game on Steam presently that was developed in RPG Maker VX ACE, and am now in the process of upgrading it to an MV version to release it through Steam on Mac (And mobile, but that's another issue...)
Unfortunately, the change from Ruby to JavaScript means that the script I had previously licensed for Steam Achievement integration is now no longer functional. I'm starting this topic to see who else may be in the same boat - I know that a number of people have released VX ACE games on Steam and may be interested in doing exactly what I'm doing for the exact same reasons.
Also, Steam Greenlight is not nearly as daunting a barrier as it once was, and Valve has said on several occasions that they ultimately want to move Steam towards being a completely open marketplace. So maybe this will have more of a bearing on more of all us in the near future than it does now!
Let's connect and talk about what we can do to deal with it - I'm definitely looking to hire somebody to create an awesome and easy to use MV Plugin, though they would have to be Steamworks devs under all the relevant NDAs and what not. Maybe we can pool our resources to do it, etc.
Thanks!
If this topic should be moved somewhere else, I apologize - I figured this was the best place for it as it is exclusively of interest to people commercializing RPG Maker games.
Basically, I have a game on Steam presently that was developed in RPG Maker VX ACE, and am now in the process of upgrading it to an MV version to release it through Steam on Mac (And mobile, but that's another issue...)
Unfortunately, the change from Ruby to JavaScript means that the script I had previously licensed for Steam Achievement integration is now no longer functional. I'm starting this topic to see who else may be in the same boat - I know that a number of people have released VX ACE games on Steam and may be interested in doing exactly what I'm doing for the exact same reasons.
Also, Steam Greenlight is not nearly as daunting a barrier as it once was, and Valve has said on several occasions that they ultimately want to move Steam towards being a completely open marketplace. So maybe this will have more of a bearing on more of all us in the near future than it does now!
Let's connect and talk about what we can do to deal with it - I'm definitely looking to hire somebody to create an awesome and easy to use MV Plugin, though they would have to be Steamworks devs under all the relevant NDAs and what not. Maybe we can pool our resources to do it, etc.
Thanks!
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