RPG Maker MV Templates and Guideline

Discussion in 'RPG Maker MV Resources' started by Archeia, Oct 24, 2015.

  1. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Last edited: Jul 27, 2017
    #1
    Lucary, Yazuki, monolette and 101 others like this.
  2. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    RPG Maker MV 'Full' Database -
    <EDIT BY Moderator>
    This database has become part of the official installer a year ago, you can find it in your program directories - download is no longer neccessary
    https://dl.dropboxusercontent.com/u/17078211/RMMV_data.rar

    Missing 'Custom' Resources

    [​IMG]
    [​IMG]
     
    Last edited by a moderator: Apr 6, 2018
    #2
  3. BrownBread

    BrownBread Villager Member

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    Thank you. =) This will make life so much easier.
     
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  4. Darmok0

    Darmok0 Veteran Veteran

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    Excellent. Thanks for the templates. To me these are far more important then downloading art from others - (The artwork is always great),

    but for those of us who enjoy creating our own assests or editing the standard art included with the program, Templates are invaluable.
     
    #4
  5. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Those would come in handy. Thanks, Archeia.

    I wonder if I can make an MV battler with 96x96px frame dimension or 48x48px instead of 64x64px. So, a question: For the sideview battler's frame size, is it variable or fixed by certain dimension? 
     
    Last edited by a moderator: Oct 25, 2015
    #5
  6. Seriel

    Seriel Veteran Member

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    Manual time!

    [​IMG]
     
    #6
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  7. Nomi

    Nomi Veteran Veteran

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    This should be pinned if possible :)
     
    #7
  8. wizaerd

    wizaerd Adventurer Member

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    What's the best way to get this merged with what is already in our project folder?  I've spent most of the night and all day creating the beginning part of my game, and dropping all these files in wipes most of my work out.  
     
    #8
  9. Shaz

    Shaz Veteran Veteran

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    You can create a second project and copy these files into it. You can then open both projects side by side and copy/paste between them. Note, though, that the references might be off - if you add an actor and they use weapon 6, and you copy all the weapons and start pasting them after the defaults, what WAS weapon 6 will now be weapon 10.


    Or just copy/paste individually as you need them. The whole point of giving a small database was to allow you more creative freedom, so everyone's games don't all have the same stuff.
     
    Last edited by a moderator: Oct 25, 2015
    #9
  10. Marquise*

    Marquise* Veteran Veteran

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    Have you made one for each RPGMaker versions that exists? o_O (I think I missed one!)


    Nice job btw! I really do LOVE templates!
     
    #10
  11. Baka-chan

    Baka-chan ☆*:.。. o(≧▽≦)o .。.:*☆ Veteran

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    I've made a palette of the colors used in the SV/TV/TVD. Using those colors when making new hairstyles shouldn't cause a different color between for example front and rear hair when recoloring in the generator.

    generator hair palette.png
     
    #11
  12. TorHakushun

    TorHakushun Warper Member

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    Thank you very much!
     
    #12
  13. Sindaine

    Sindaine Tired Gamerz Studio Veteran

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    Quick question,

    This is awesome:

    http://i.imgur.com/WWreWTz.png

    But does anyone have the actual cell dimensions for it? It would help a lot. I looked at the RTP files, but all of the weapons seem to have a different size.

    Thanks,

    Sindaine
     
    #13
  14. Lucifurai

    Lucifurai Villager Member

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    Yes, Weapons have different sizes, but the slot stay the same. Guns doesn't take the same size that a spear, a longbow or an axe, you see.

    But the sprite which contain it has always the same size. That's something like that I think.

    Thank you so much for Database & Template both. I will have a lot of fun by doing my own sprites for once xD. (even if i'll do some crap.. lol)  
     
    #14
  15. Matombo

    Matombo Veteran Veteran

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    thanks a lot

    for the full database: will there be translation for german available or do we have to do this outself? (are we allowed to share them afterwards? Also are we allowed to share the default database in different langauages? because there is no way to change the engine language yet)
     
    #15
  16. Sindaine

    Sindaine Tired Gamerz Studio Veteran

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    Hey, Thanks for the reply. I understand what you are saying, but there still must be a specific cell size, unless the program can figure out where one action ends and the next begins automatically. I just don't want to make a spear too long and have it go into the next frame or something. It's the "slot size" that I'm looking for specifically.

    Thanks again,

    Sindaine
     
    #16
  17. LZachariah

    LZachariah Villager Member

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    This is great! Now, what do I do with this RAR file? To where do I extract it. I want everything; I'm very new to all of this and I'll need to progressively work on making my own custom content as I get deeper into the process. Like Wizaerd, I've been working all weekend (15+ hours) on a pre-existing game with the template stuff that was available at launch.
     
    #17
  18. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    You can make a new project and just extract it to that game project folder and replace its data files.
     
    #18
  19. Seriel

    Seriel Veteran Member

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    If you put the database in the NewData folder in you MV install folder, it goes into every new project.

    But make sure to backup your data first!
     
    #19
  20. LZachariah

    LZachariah Villager Member

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    Ok, I must be doing something wrong. Thank you all in advance for your continued help. I made a new Project, and extracted the RAR file directly into the entire file folder. Then I open up the project, and all the resources are the same (same tiles available to make maps, same character generator icons and options). What am I doing incorrectly?
     
    #20

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