RPG Maker MV to Android exporter tool by MBTY

It works for you?

  • Yes.

    Votes: 15 65.2%
  • No.

    Votes: 8 34.8%

  • Total voters
    23

jack2396

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Hey there......
I try to use it, but it shows once and it just pop out......
I don't know why, it just a brand new project......
 

cyanic

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@MBTY

lol you packed the Altimit client and is assembling it with apktool, that's an interesting approach. For OBBs, I found it easiest to use jobb and StorageManager. It gives you a path you can use directly once the OBB's mounted. Of course, if you want to use the patch expansion file, you need to write something to give an override path, since the patch OBB will mount to a different path than the main OBB instead of overlaying the two file systems together.

BTW, the option for creating the keystore should say "at most once", and should abort if a keystore is already present. You don't want people accidentally hitting that option and never being able to update their app again. (For everyone else, remember to backup your keystore. Also, it's not protected with any passwords, so be extra careful to not let anyone else access it.)
 

MBTY

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@jack2396 it would be nice if you share your project or apk file here.
@cyanic i made warning message, backup function + your translation advice.
I still can not force the application to notice obb file content. Not so smart for this. :eswt:
 

jack2396

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@jack2396 it would be nice if you share your project or apk file here.

No, it even didn't make a apk. When I click !Make an APK.cmd, it just shows only 0.1 second or shorter.
 

MBTY

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@jack2396 lol this is strange.
Try to copy apkcr folder to c: drive and run "Make an APK" as administrator.
 

jack2396

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@jack2396 lol this is strange.
Try to copy apkcr folder to c: drive and run "Make an APK" as administrator.

It doesn't help. Maybe PC system language is the point.
Because when I open it with Japanese mode, it can be open.
Another problem, I can't create APP sign key. After I try to create it, it doesn't let me make app. It says: You should create APP sign key first......
 
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MBTY

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@jack2396 i think you need to change windows locale to english to make this script working.
On this step you see keytool.exe asking you to "Enter keystore password:" lol
 
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jack2396

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@jack2396 i think you need to change windows locale to english to make this script working.
Ot this step you see keytool.exe asking you to "Enter keystore password:" lol

Thanks a lot!

:kaojoy:
 

MBTY

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Tumblr_mbp9zyuOgx1r8gr9m.gif
 

bvlgari

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Hey MBTY, your exe looks very useful.
Unfortunately i cant make it work. I keep getting damaged apps, preventing installation.
Tried everything on above posts. It is sad cause looks like the best optimization tool for android projects right now.
Waiting for the next version !
Note: im getting this kind of messages during the proccess, dont know if its normal (at least i saw one of them on your video)

 

MBTY

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@bvlgari
If your apps size similar to project size so this is ok.
If apks not istalling i think it`s sign key problem. Try to recreate key first.
 

Tidus2005

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Help pls...
 

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Apit04

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How do I export game files to apk with 400 MB size?
If anyone knows how to change the html5 file to apk please explain to me!
 

Apit04

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Hi bros. My native language is russian, so i`m sorry if text below will strange for you :)
I spent many time to find a solution how to compile Android-APK-file without installing JRE, JDK, Aapt, Android SDK, Python, nodeJS and all this stuff in to Windows for only one purpose. I mean portable solution.
I googled html5apkbuilder (incomplete), official guide (need TOO many soft to install), and couple of tools which is wasn`t satisfy me by some reason (not only me if they are not popular).



After three days of working i made a package of: minimized portable java environment + APK recompilator + application sign key creator + several necessary tools to create an android application + batch script for simplifying whole process.

I tested this package on CLEAN Windows: XP(x86), 7(x64), 10 (x64) without any sign of JAVA SDK. And it`s work!

So here is screenshot:
0.png

I think it`s totally obvious what you can do here ;)

Application sign key must be created at least once (of course you can recreate it as many as you want). So before your first APK making you should make a sign key - it`s easy. Just answer a few questions in script (Name, City etc.)

Next you should place your "www" folder in "!RPGMV" folder.
Also you can replace an icon there (!RPGMV\icon.png). Icon can be any resolution - script will generate the right one(s). But it must be PNG picture.
That`s it!

Now you can choose 1st option and you`ll see this:
1.png


After filling this form (and press enter) you must wait about a minute.
You`ll get theese files:
0_app.unsigned.apk - totally will not install but you can sign it manually (needs for devs)
1_app.signed.apk - signed working application
2_app.signed.aligned.apk - signed working optimized application - this is your file!

Also, as bonus, script can make 3_app.signed.max-optimized.apk and 4_app.signed.optimized.aligned.apk - this is application with insane optimization but this optimization can long a hours, so you can wait or just close script window on this step. My apk (from video) without optimization weight is about 50Mb and 40Mb after it.

P.S. i`m working with RPGMMV 1.5.1 and Android 6.0.1. Regards!


sorry i'm still a beginner .. thanks for you ... i want to ask, your way is very effective and run well. but how to remove the following script ??? I disangaka plagiarism when making games. How can Iremove that's text ??
Please help me
 

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TenTranVN

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Is there a way to integrate it with the Nelderson Online Plugin?
 

BreakerZero

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One thing I noticed that just became an issue in pushing a public test on my project for circulation later this weekend: what happens if the apk "throws an exception" (or so to speak) before you even get to codesign? No idea whatsoever on where to find a logfile relevant to such problems, and the whole thing moves way too fast at this point to reasonably capture any display output. And this is even on x64.

EDIT: @Tidus2005 apparently had the same thing awhile back.

EDIT 2: Looks like reinstalling the compiler tool from the original zip package fixed the issue.
 
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