RPG Maker MV Tutorial: Multiple Frames Sideview Plugin by Yami type error need help please

Xecy

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Hello!


I have tried using the side view Plugin by Yami and I just cant seem to get it to work. Every time I start up the game I get an error message called.


"Type error Cannot read property "toLowerCase" of undefined.


Hopefully someone is familiar with this script and could help me out please!


Currently I have the following Plug-Ins:


YEP_CoreEngine


YEP_BattleEngineCore


YEP_X_AnimatedSVEnemies


YEP_EventChasePlayer


YEP_X_ItemDurability


YED_SideviewBattler (Yami's Plugin that isn't working)


So I have tried removing all enemies from the map and database and it still fails to start up. I removed all sprite animations from the player character (SV battle)  as well as note tags and it still gives me the same error. My original had 21 frames per a action I went down from 21 to 5 and still the same error.


The note tag I was using was:


<Sideview Battler: Olivia>
<Sideview Battler Frames: 5>
<Sideview Battler Speed: 7>



<Sideview Battler Size: 171, 252>


<Sideview Battler Motion>
  Name: Walk
  Index: 0
  Loop
  Frames: 5
  Speed: 7
</Sideview Battler Motion>


I was using this note tag for my main character I have tried changing the Index from 0 to 1 and still again the same error. I have tried starting up the game with no scripts active aside from Yami script and it still yet again does not work. The game starts up if I disable Yami's script so it has to be something to do with his script.


Also My SV battle animation is just 1 row since in the help file it mentions if no animations are set for the other animations it will use Walk as the default for the rest of them.


So I figured I might as well start small get 1 action animation working then work on others 1 by 1.


My only assumption is he must have revised this script at some point and now its broken.


Literally no ideas as to why it does not work.


Any help would be appreciated!


Thanks :)



 
 

Archeia

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I've moved this thread to Javascript/Plugin Support . Please be sure to post your threads in the correct forum next time. Thank you.
 

HasuHasi

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I'm just guessing here, but maybe RPG Maker has a problem with the fact, that there is only one Motion for your battler. 


Also: Did you put the new file (Olivia.png) in the sv_actors folder? 


I just implemented Yami's plugin a few weeks ago and it works fine for me. 
 

Xecy

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Nope No idea why this script doesn't work. I wish his video explaining how to implement this thing was a bit better.


Also thanks for the reply


Note tag now is as follows:


<Sideview Battler: 222>


<Sideview Battler Frames: 1>


<Sideview Battler Speed: 7>


<Sideview Battler Size: 131, 131>


<Sideview Battler Motion>


Name: Walk


Index: 0


Frames: 1


Speed: 7


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: Guard


Index: 1


Frames: 1


Speed: 7


Loop


</Sideview Battler Motion>


That's a test picture now I am using to see if its the picture file I am using. Its 131 x 262 Canvas size. Am I setting the image size incorrectly?


I tried using that script you posted and no luck. Are you using the same the plug in's?


The Yep core etc?

222.png
 

HasuHasi

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The image size is correct. You have to tell it, what the size of one single frame is, in your case <Sideview Battler Size: 131, 131>


Yeah I'm using some of the yanfly plugins, too. It's really hard to say, what the problem is. Where did you position your plugin? I've got it underneath yanfly core engine and battle core
 

Xecy

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Thanks for the help again Hasu. I will post some more pictures in detail as to what I have. I tried again to see if I could figure it out been close to 3 weeks now trying to get this script to work. Starting to lose my mind. I thought it could of been bad enemy tags but no idea, didn't seem to help. Reminds me of when I played Black Desert mindless grind for 1.5 months 8-12 hours a day to get 1 item just for it to fail upgrading and you lose the item. Reason I left.... This script is just crushing me I bet this "Archeia" fella knows exactly whats wrong yet doesn't help in the slightest. Kinda the reason I don't support anyone other than Yanfly.
 

HasuHasi

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Well that's the life of a coder, most of your time your bugfixing. I highly doubt Archeia or anybody who reads your text just "knows" what's wrong. In fact, anybody who reads your text thinks it should work, since all you make visible for us is correct. 


How about taking a step back? Create a new project with just Yami's plugin, create a sprite sheet that's the same as the standard sprite sheet and try getting it to work with the plugin. Then go one step further, add a 4th or 5th sprite to the sheet and see if you can get that to work. There's gotta be something that makes it stop working, but it's impossible for us to see it. 
 

Xecy

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Aright I can try that but the standard sprite sheet? So should I use the default sprite sheet or are you saying take the sprites and break them down into rows?


Screen Shot 10-22-16 at 05.30 AM 001.PNG
 
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Xecy

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Not sure if this is what you wanted me to test but I made this and I will see if I can get it to work :)


Thanks in advance!

Actor2_2 test.png
 

Xecy

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Used that spite sheet with the following as the note tag on the main character.


Nothing changed still the same error


<Sideview Battler: Olivia>
<Sideview Battler Frames: 3>
<Sideview Battler Speed: 7>


<Sideview Battler Size: 64, 64>


<Sideview Battler Motion>
  Name: Walk
  Index: 0
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Wait
  Index: 1
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Chant
  Index: 2
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Guard
  Index: 3
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Damage
  Index: 4
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Evade
  Index: 5
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Thurst
  Index: 6
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Swing
  Index: 7
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Missle
  Index: 8
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Skill
  Index: 9
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Spell
  Index: 10
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Item
  Index: 11
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Escape
  Index: 12
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Victory
  Index: 13
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Dying
  Index: 14
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Abnormal
  Index: 15
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Sleep
  Index: 16
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


<Sideview Battler Motion>
  Name: Dead
  Index: 17
  Loop
  Frames: 3
  Speed: 7
</Sideview Battler Motion>


Also removed all the note tags for the enemy and I just used the default picture for the bat.Screen Shot 10-22-16 at 11.23 AM.PNG
 
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HasuHasi

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Yeah I meant breaking it down into rows, that's correct. 

Why did you rename Yami's plugin? I think that could be the reason for the plugin not working :o


Also: when you playtest it, do you have only that main character in the game? If not, maybe another character is breaking it
 
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Xecy

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What do you mean rename? What is the name supposed to be?

Screen Shot 10-23-16 at 08.57 AM.PNG
 
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Xecy

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LOL PURE GENIUS ALL IT WAS WAS THE NAME LOL! Renamed it and now it works ! :D   Thanks!!


LOLOLOLOLOLOLOLOLOLOLOL I got trololololled lol!
 

HasuHasi

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Haha, I'm happy I was able to help you :)
 

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