RPG Maker MV v1.3.1: Fixes

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Crimson Dragon Inc.

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Yeah, I goofed up and overwrote my custom swimming and flying script. It took a few hours to rewrite. As many times as I've done this you would think I would've learned to make backups by now. Operator error, haha.
 57 hours it took me 57 hours to get the menus and resolution perfect......all that time wasted cuase my backup is on an external which can not be accessed
 

Isaac The Red

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 57 hours it took me 57 hours to get the menus and resolution perfect......all that time wasted cuase my backup is on an external which can not be accessed
oh no, I know that feels. ive got part of my project stuck on an SD card that stopped working for no reason. [last time I buy a samsung SD card]
 

Kaliya

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Yeah, I goofed up and overwrote my custom swimming and flying script. It took a few hours to rewrite. As many times as I've done this you would think I would've learned to make backups by now. Operator error, haha.

 57 hours it took me 57 hours to get the menus and resolution perfect......all that time wasted cuase my backup is on an external which can not be accessed
I suggest you both look into a git repository. It's fairly easy to use, and git being what it is, you have many back ups, many versions, so in case you made a few changes you really regret but saved, so long as you have a commit that doesn't have those changes you can revert them. See: https://en.wikipedia.org/wiki/Git_(software) and Bitbucket https://bitbucket.org/dashboard/overview offers free private repository hosting.


Edit: @Mods: Apologies if this is considered "advertising" i don't work for bitbucket or anything, just trying to be helpful.
 
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Isaac The Red

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I suggest you both look into a git repository. It's fairly easy to use, and git being what it is, you have many back ups, many versions, so in case you made a few changes you really regret but saved, so long as you have a commit that doesn't have those changes you can revert them. See: https://en.wikipedia.org/wiki/Git_(software) and Bitbucket https://bitbucket.org/dashboard/overview offers free private repository hosting.


Edit: @Mods: Apologies if this is considered "advertising" i don't work for bitbucket or anything, just trying to be helpful.
Ooo thats good advice, I just use my google docs as a backup space right now, but a git repo is a great idea. :o
 

amazonwalrus

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LMAO! the way it sounds I will just stick with 2.0. Dont want my game getting screwed up. My Advice, If you start a game with a certain engine. dont resume it with the updated ones. 
 

bgillisp

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@amazonwalrus: That's what I've been saying! I'm still on 1.1 as I started a project with it, everything works fine in it, no plug-ins need the update, so I'm on 1.1 until I finish that project.
 

Dad3353

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I'm glad I don't follow all advice on internet forums. My modest Game is running very much smoother under 1.3.1; I'm very pleased with the update. The slight 'hiccup' regarding the BGM was very rapidly fixed. No complaints whatever, here.


 
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amazonwalrus

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So Dad. We should get the update and take the chance of our project getting screwed up?
 

amazonwalrus

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guess we can go back to 1.2 if we have to
 

Dad3353

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So Dad. We should get the update and take the chance of our project getting screwed up?


I've been doing IT for a very long time. I learned decades ago about the very real benefits of backing up regularly and systematically, and doubly so when migrating and upgrading, on any system, whatever the supposed risks or certainties. Not all system changes enable an easy roll-back; MV is one of that rare breed, however. Despite this, I recommend belts and braces, all of the time. It may seem to be a chore, but it soon becomes a habit, even a ritual, and it saves, not just time, but in some (many..?) cases, an awful lot of money. I followed the instructions and had no problems whatever. Was I just lucky..? Maybe so.


Still, moving to a later version is not mandatory, and we all do things differently, I suppose.
 
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Isaac The Red

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I've been doing IT for a very long time. I learned decades ago about the very real benefits of backing up regularly and systematically, and doubly so when migrating and upgrading, on any system, whatever the supposed risks or certainties. Not all system changes enable an easy roll-back; MV is one of that rare breed, however. Despite this, I recommend belts and braces, all of the time. It may seem to be a chore, but it soon becomes a habit, even a ritual, and it saves, not just time, but in some (many..?) cases, an awful lot of money. I followed the instructions and had no problems whatever. Was I just lucky..? Maybe so.


Still, moving to a later version is not mandatory, and we all do things differently, I suppose.
And in the case of RMMV if you back up, and then update, worse case scenario, theres a few different bugs than before, and you can't use a couple plugins until either you [if you make them yourself] or the plugin dev update them. pretty sweet deal really.
 

djDarkX

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Only problem I'm having is with the editor's Music Player not looping audio.  The engine itself loops the audio, but not the editor.  Using the non-Steam version, cuz Steam itself is a resource hog.  Sometimes I like listening to the music while I work because a lot of it is pretty awesome.
 

The Stranger

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Only problem I'm having is with the editor's Music Player not looping audio.  The engine itself loops the audio, but not the editor.  Using the non-Steam version, cuz Steam itself is a resource hog.  Sometimes I like listening to the music while I work because a lot of it is pretty awesome.


I had that problem, too. I uninstalled MV, then redownloaded it from the store (just to be safe) and reinstalled it. I then updated straight to 1.3.1 - this seemed to fix it for me.
 

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After updating to 1.3.1 I'm getting an error in the dev console, but it's seemingly not affecting gameplay.


I've copied all NewData files into my existing project, including the index.html file.


Anyone else experiencing this?


dev-error.PNG
 
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Crimson Dragon Inc.

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After updating to 1.3.1 I'm getting an error in the dev console, but it's seemingly not affecting gameplay.


I've copied all NewData files into my existing project, including the index.html file.


Anyone else experiencing this?


View attachment 45102


you werent suppose to do the index file since that was all your plug in set up....


also how do you bring up the console now F8 isnt working anymore
 

Isaac The Red

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you werent suppose to do the index file since that was all your plug in set up....


also how do you bring up the console now F8 isnt working anymore
Plugin Setup is in plugins.js not the index. Though I'm unsure of why the console isn't showing up for you F8 still brings it up for me.
 

burb

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you werent suppose to do the index file since that was all your plug in set up....


also how do you bring up the console now F8 isnt working anymore


I haven't copied over the plugin.js file, so that's all okay.


F8 is still working fine.
 

Jonforum

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there is nothing forgotten - the problem here is that cache management isn't as easy as you make it sound, and using unoptimized ridicilously large images only increases the problems that can't be avoided. make your maps smaller and send your parallaxes through image optimizers, then talk again.
or convert paralaxe to jpg .


and rename .png,


is work for me and read the jpg compression.


7mo png24 to 2mo jpg(70)
 
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grief... lol... I keep seeing request for MZ versions of MV plugins. this is why I haven't moved over and just MZ for my MV project.
Egg-sitting minigame is coming along nicely. Are you a bad enough dino to keep all these raptor eggs warm?

I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...
now that fmod is free for indie(<200k revenue), it would be interesting to see someone add fmod support for rpg maker
Can't say I can't promise progress on a project just yet. But I can say I had fun databasing tonight. :)

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