RPG Maker MV - v1.6.1 Beta

Discussion in 'RPG Maker MV Improvement Boards' started by Archeia, Apr 13, 2018.

  1. JtheDuelist

    JtheDuelist The RMW Forum's resident SCP fan Veteran

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    @Andar Yes, this also occurs when Yanfly's Core is disabled.

    EDIT: Weirdly, this does not happen on a fresh new project.
     
    #21
  2. Pharonix

    Pharonix Shadow Walker Veteran

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    Most Scripts will cause it to crash if they aren't using the 1.6.1 infrastructure.
     
    #22
  3. JtheDuelist

    JtheDuelist The RMW Forum's resident SCP fan Veteran

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    @Pharonix I don't know anything about JS, so I can't find out which ones do and which ones don't.
     
    #23
  4. Pharonix

    Pharonix Shadow Walker Veteran

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    For the most part, you'll need to wait until the script makers update them.
    You can try adding them one at a time, testing and see if they work, or crash, if they crash, disable them, and you'll need to
    reach out to the scripter or wait for them to update.
     
    #24
  5. JtheDuelist

    JtheDuelist The RMW Forum's resident SCP fan Veteran

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    @Pharonix I may downgrade back to 1.5.2 for the time being...
     
    #25
  6. trapless

    trapless Villager Member

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    windows 10 home

    Deployment works for web.
    Fail for windows.
    I'm getting the fail when deploying the node files, 'nw_200_percent.pak' is the last I see on the progress bar and 'nw_elf.dll' is the last file in the folder.
    I have no 3'rd party virus protection.
     
    #26
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  7. Plainview

    Plainview Man Behind the Mask Veteran

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    Downloaded.

    When I try to open MV, though, it crashes. Happened 3 times now :o
     
    #27
  8. Jonforum

    Jonforum Veteran Veteran

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    I confirm all the bug from software are fixed, and being able to use the new chromium diagnostic tools is just orgasmic for the job. ! finaly

    [​IMG]
     
    #28
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  9. Kvothe

    Kvothe The Bloodness Veteran

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    Until now, any problem or crash problem found. I just have to update something on my plugins but that it was easy to do. Good job guys! (I'm still hope that someday the will change UI to make more "professional" and "pretty" :v at least, give us some option to change icons and positions :v)
     
    #29
  10. Krimer

    Krimer Veteran Veteran

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    @Archeia Strange but i don't see 1.6.1 option in my beta versions on steam.
    [​IMG]
    Editor is closed, steam restarted many times, but 1.6.1 don't want to come out.
     
    #30
  11. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

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    @Krimer You probably forgot to do this:
    That will make the 1.6.1 available in your menu dropdown.
     
    #31
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  12. Windows i7

    Windows i7 Veteran Veteran

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    The main difference I noticed immediately from 1.6.0 to 1.6.1 is that 1.6.1 is way less laggy on the GUI (on my Windows 10 desktop anyways). Nice beta release.
     
    #32
  13. Nolonar

    Nolonar Veteran Veteran

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    I like 1.6.1 so far.
    The newer NWJS version was reason enough for me to stay on 1.6.0 due to an issue that only affected the older NWJS used in older versions including 1.5.2. Version 1.6.1 has an even newer version of NWJS, where my issue also doesn't occur.

    1.6.1 doesn't lag during tileset-mapping, the Message Preview renders properly, and it doesn't crash when selecting B-E tiles for events.
    I still haven't tested moving maps around yet, but since the interface is based on 1.5.2 (which is itself based on 1.5.1) it should be "fixed" as well.

    The only downside compared to 1.6.0, is that the interface doesn't scale to my High DPI screen, so everything is tiny.
    Nothing I can't fix, though.
     
    #33
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  14. elpeleq42

    elpeleq42 Veteran Veteran

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    One thing I forgot to say in my last reply: Thankfully it still is in beta, and seems that nwjs will keep being updated until MV 1.6 is completly done.
    Version 0.30 (I think) of nwjs will come with V8 engine V6.6, which has Asynch and Array performance improvements, cache improvements and background JIT compilation( all that + what ever new comes to NodeJS 10 LTS), and to me, performance improvements are always great to have.
     
    #34
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  15. Faherya

    Faherya The Knight of the Sad Figure Veteran

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    Okay, performance seems to have improved a lot, guys. But they let a few simple mistakes pass in the standard design. For example, when you start a new project some files are missing whose references are still in the code. Here is one of them:

    Create a new project and start a battle:
    [​IMG]

    As soon as possible I will continue testing to find more, but are silly mistakes that go unnoticed. It was very good to update. o/


    Edit: Ignore. Apparently it was a mistake on my record.
     
    Last edited: Apr 16, 2018
    #35
  16. nio kasgami

    nio kasgami VampCat Veteran

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    I tested and it's seem to work really well!
    and it was pretty easy to convert to ES6 and it work really well!
    so I migth convert the code to ES6 then :3
     
    #36
  17. Gamefall Team

    Gamefall Team Moon Coder Veteran

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    Testes the 1.6.1 beta and It seems to works good on my side, too!
    Nothing to report right now, performances are improved!
     
    #37
  18. Kilitar

    Kilitar Veteran Veteran

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    Where can I find nw.js file? It does not look like it is anywhere after update. Neither in older versions.
     
    #38
  19. Tuomo L

    Tuomo L Oldbie Veteran

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    Who was the pretty pirate lady in the banner? She was neat.
     
    #39
  20. Kes

    Kes Global Moderators Global Mod

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    @Tuomo L This has been answered a couple of times. See, for example, this post on this thread.
     
    #40

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