Announcement RPG Maker MV - v1.6.1 Stable Release!

Andar

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which conversion instruction? and please list every file you have overwritten as part of the instructions, because that error ag
ain tells us that you missed one file in the update.
 

Emanzi

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I overwrote index.html, package.json the libs folder, rpg.js excluding rpg_core

Also when I installed RPG Maker MV on Windows recently it was supposedly already version 1.6.1
 

Andar

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rpg.js excluding rpg_core
that is your mistake
in american english, e.x. stands for "example" - the rpg_core file is the most important one that has to be updated for the update to work.
 

Emanzi

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Wow sorry for that, anyway I overwrote rpg_core but I’m getting the same problem from before, it runs the entire game from battle test.

I’m not sure if I updated properly, I thought the database was filled out with more database entries.
 

Andar

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then you're still missing a part of the update for whatever reason.
If it works with a new project but not with your existing one, then something is not correctly updated in the existing one.
And we can only guess what you might have missed when updating.

One question: is the project inside a cloud-folder like Onedrive or dropbox? If yes, that can prevent updates or even destroy your project...
 

Emanzi

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Edit; It works now.

This is what I did.

I used the rpg_core.js as well as all the other stuff (index,package,rpg,libs) from the new game created in version 1.6.1 and it worked.
 
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OmnislashXX

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Damn. That was an extremely long posting of technical psycho-babble. Hopefully someone can figure it out. By the way, my phone worked just fine.
 

ddblue

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Steam says this was rolled back due to issues on Macs. Were the issues resolved?
 

JamesRyan

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Steam says this was rolled back due to issues on Macs. Were the issues resolved?
Only rollback on MacOS. For windows user, nothing changed. Better stick with 1.5.2 if you are using MacOS.
 

ddblue

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I was bouncing back and forth between my Mac and my PC for this project, but haven't updated since I heard there were issues. Have there been any hints as to when they might be resolved, and any idea if this harms Mac deployment of the games we make, or does it just affect the RPG Maker tool itself?
 

JamesRyan

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But better not to risk, or it may harm your project. If you use both MacOS and windows, just stick with the most stable version for both OS (1.5.2) and wait for official announcements from the dev.
 

OmnislashXX

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Alright. So this is 1.6.0 Somewhat Stable release for PCs, Unstable for Macs.
 

MakerZeroOne

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hmmn. This is awesome news. especially new parallax resources! Other than that, I don't know if this is the correct place to ask this, but are there or should there be any foreseeable plugin incompatibilities, specifically with yanfly's massive list of plugins?
 

AceOfAces_Mod

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I don't know if this is the correct place to ask this, but are there or should there be any foreseeable plugin incompatibilities, specifically with yanfly's massive list of plugins?
From what I've seen, most of Yanfly's plugins work. If you find that there's a compatibility issue with 1.6.1, inform Yanfly (or any plugin developer whose plugin has a compatibility issue).
 

JamesRyan

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Does anyone here use MSI Afterburner? I have been using it to display my CPU, GPU and RAM information during my play, and it worked well before i updated to 1.6.1. Now it does not display any information inside the game during my playtest, or even after i deploy my game.
 

Emanzi

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How do you turn a 1.6.1 project into a 1.5.2 project? or is there no going back?
 

Andar

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You go back to the editor 1.5.2, make a new project then and then use that to "update" a backup of your project to 1.5.2
However there can be complications if one of your plugins already requires 1.6.x, because then you would have to find an old Version of that plugin and manually install that.
 

Emanzi

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OK thanks. I think I'll stick with 1.5.2 since I really want my game to run on mac.
 

peq42_

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MV is removing the window frame every time I play my game via the editor(it changes the package.json file back to "frame":false every time I try to set it to true and shows the message "package.json updated blabla")

also I can't close the game from anywhere but the task manager
 

Burgerland

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6/21/2018
[rmod]Everyone, please read the instructions carefully. The bugs that are being reported shouldn't happen if the correct files were even copied properly. Such examples like the "CTRL BUG" shouldn't happen if you copied index.html, package.json, the rpg*.js files and so on.

I also received requests from some plugin developers that users must stop reporting incompatibility issues on this thread and towards them instead. Those are different from the official updates and all these bug reports just make them look unprofessional.

Thank you.[/rmod]

Hi everyone,
RPG Maker MV v1.6.1 is now on Stable! Here are some of the changes this version.

New Feature:
  • It now uses NWJS version 0.29.0 which allows programmers to use Javascript ES6, ES7 and ES8 and other performance improvements.
  • BONUS: new parallax resources in parallax_Resource_Pack
Bug Fixes:
  • Fix to the InvalidStateError during ME play
  • Fix to the deep loop error
  • MacOS: Fix to shortcuts
  • MacOS: Fix to tutorials
  • Fix to \img\characters\People2
  • Fix to \img\characters\!Chest
  • Fix to the freeze when changing screen in-game
  • Fixed an issue with encodeURI where it cannot detect custom folders.
Updating your Projects:
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
  • Make a backup of your project.
  • DO NOT OPEN your 1.5.2 below project with RPG Maker MV 1.6.1 if you have no backups!
Now for the update process.
  • Backup your game! This is important!
  • Make a backup of your Generator folder if you edited it.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder. Copy the following items and replace the ones in your existing project:
  • Copy the file "index.html" and "package.json" from NewData to your project
  • Copy the files libs folder, "rpg_*.js" (example: rpg_core) files from NewData/js to your project js folder
  • Do not replace your plugins.js !
  • Done!
Downgrading RPG Maker MV
If RPG MAKER MV 1.6.1 is not working for you, you can downgrade anytime.

Downloads:
Thank you for the update :) Who's the artist that draws the sprites and backgrounds?
 

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