Andar

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@BrIBlastin101 @LightDiviner
The kid generator parts are a paid DLC on steam, the single option functions for kids in the regular editor were a freebie to all to see what could be gained by purchasing that DLC.
 

Archeia

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For anyone saying that Terrax doesn't work with 1.6.1...it's a lie.
It's working perfectly fine for me and I'm using his demo with updated project material.
upload_2018-12-6_5-6-19.png
upload_2018-12-6_5-6-25.png
 
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Reptalia1994

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I Need qt5webengine.dll 32 bits to install the new version of Mv :C ^I only get versions of 64 in download pages .. someone has the 32-bit version that I can request?
 

TenTranVN

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I hope to support multi touch for mobile devices in the future
 

Zerothedarklord

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Is anyone aware of any issues regarding 1.6.1 and play test performance? I've been running 1.6.1 for a while now with absolutely no play test performance issues (never any kind of lag, consistent 100 - 120 FPS), and then just an hour or so ago came across this thread, took the steps to update my game, and now suddenly my game runs around 50% slower. To be clear, there is no drop in FPS, it's almost like something happened to cause everything to run at half speed.
 

Sharm

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You were running 1.6.1 and upgraded to 1.6.1?
 

Sharm

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I just don't understand why you would even do that if you've got a stable and functioning engine running at the exact same release number. Well, how did you get it to 1.6.1 in the first place? If all else fails you could do a fresh install and do that again. Just be aware that a fresh reinstall will mean you need to re-add anything you've done to change the base files, like if you added resources to the generator you will have to add those back in (or save the folder and copy it back in when you're done). You followed the directions and backed up your projects first, right? Are you sure you upgraded to this version of 1.6.1? The reason why it says stable in the title is that they had to temporarily downgrade for a while because the first release of 1.6 was buggy, due to no one reporting the bugs in the pre-release version. There was a big slow down in that version, so if you somehow upgraded to the wrong one, that might be why. I don't think it should be available anymore, but I wanted to point it out just in case. You can also just downgrade like it says in the instructions and see if that fixes things.

For the future, just an FYI. It's not always a good idea to upgrade an engine in game dev. Yeah, it's got all the latest bug fixes and features and that's what all the new plugins are using, but it can also break your game or your plugins. If it works and you don't need the stuff in the upgrade, you shouldn't mess with it until you've completed the game.
 

Zerothedarklord

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I just don't understand why you would even do that if you've got a stable and functioning engine running at the exact same release number. Well, how did you get it to 1.6.1 in the first place? If all else fails you could do a fresh install and do that again. Just be aware that a fresh reinstall will mean you need to re-add anything you've done to change the base files, like if you added resources to the generator you will have to add those back in (or save the folder and copy it back in when you're done). You followed the directions and backed up your projects first, right? Are you sure you upgraded to this version of 1.6.1? The reason why it says stable in the title is that they had to temporarily downgrade for a while because the first release of 1.6 was buggy, due to no one reporting the bugs in the pre-release version. There was a big slow down in that version, so if you somehow upgraded to the wrong one, that might be why. I don't think it should be available anymore, but I wanted to point it out just in case. You can also just downgrade like it says in the instructions and see if that fixes things.

For the future, just an FYI. It's not always a good idea to upgrade an engine in game dev. Yeah, it's got all the latest bug fixes and features and that's what all the new plugins are using, but it can also break your game or your plugins. If it works and you don't need the stuff in the upgrade, you shouldn't mess with it until you've completed the game.

Understandable, basically I just wanted to see if it'd get a few older things working that had since stopped since upgrading to 1.6.1, such as SRD Hud Crafter. It actually did fix that, which was quite a big deal, so it's worth it overall. I had stumbled across this thread in particular when trying to troubleshoot how/why some things weren't working.

At any rate, TL;DR: I believe I have gotten things working again.
 

Sharm

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Oh good, I'm glad! I hope I didn't come across as condescending at all, I was honestly just confused and curious. Good luck with your game!
 

MattNJ89

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Thank you for the new RPG Maker MV release guys!
 

seaotter

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https://atelierrgss.wordpress.com/rpg-maker-mv/
Treasure Popup (Battle) v1.0
2017/12/06
and
Treasure Popup v1.1 2017/10/31
------------------------------------------------
No problems before
But after updating from RPG MAKER MV to version 1.61 and later
Outputting PROJECT will cause the picture that appears on the phone or the CHROME of the tablet to turn into a black square.
But it’s normal on the PC PC.

I don't like this update.... >_<
 

mlogan

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@seaotter If you are having troubles with a plugin, then you need to contact that plugin creator about possibly updating their work to function with newer versions of MV. However, if you don't like this update, you can revert to older versions.
 

seaotter

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@seaotter If you are having troubles with a plugin, then you need to contact that plugin creator about possibly updating their work to function with newer versions of MV. However, if you don't like this update, you can revert to older versions.
How to do about ( you can revert to older versions ) ?

Can you help me ?
 

Andar

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@seaotter
the easiest way is by using steam (the key for the standalone version works as a steam key as well, no need to purchase it on steam). If you have the steam version active, then you can go into the beta tab of the steam program properties of MV and select an older version. After that, update your project to that older version in the same way you update it to a newer version.

If you had used the standalone version then you would have to look for the installer of the older version, deinstall the current version and install the older one.
 

seaotter

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@seaotter
the easiest way is by using steam (the key for the standalone version works as a steam key as well, no need to purchase it on steam). If you have the steam version active, then you can go into the beta tab of the steam program properties of MV and select an older version. After that, update your project to that older version in the same way you update it to a newer version.

If you had used the standalone version then you would have to look for the installer of the older version, deinstall the current version and install the older one.

Great Job, I love You. ^_^
 

vigaman

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rpgmaker-help.png


I'm not sure what step I'm missing here, but I'm having a hard time updating. The version I've been using is 1.5
 

Andar

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The version I've been using is 1.5
that is probaby the reason - the small updates only work on exactly the previous version, they cannot skip versions.
so you'll need to download the full installer for this to work.

Especially because the step from 1.5.1 to 1.6.0 was buggy, they released the 1.5.2 after the 1.6.0 to get the minor bugfixes out while solving the big problems, and then went from 1.5.2 to 1.6.1 (and later 1.6.2).

So you better download the latest version 1.6.2 as a full installer and install that to update.
 

Ashouse

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After an entire year, finally made new story cutscenes. Ones that take place after the current last boss. Praise be.
That moment when you're getting a new update ready, deploy it for the final round of testing (gotta make sure the deployed version runs, ya know?) andddddd there's a visual blip :ysrs: Doesn't impact gameplay. It's only on-screen for a few seconds. But you can't leave it there.
So now you have to fix it, then redeploy, then retest. Why do I do this to myself.
So I'm reading a sci-fi book called Berserker Man. Now, the 'Berserker Man' isn't a man or a Berserker. He is actually a very calm 11 year-old-boy. So misleading title. He was recruited to fight these emotionless killing machines called Berserkers. Also confusing. I will read it until it starts making sense.
A few tweaks and changes, now the load screen is literally loading :kaoswt:
loading.gif
I tried a new thing.

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