- Joined
- Nov 5, 2012
- Messages
- 39
- Reaction score
- 13
- First Language
- English
Sometimes I like weapons to provide special skills, which I usually categorize as "equip skills".
I was wondering if it was possible to use the upgrade effect "Eval" to give a weapon such a skill.
For example, upgrade a weapon so that a "Longsword" becomes a "Flaming Longsword" which is the same except that it provides a "Flaming Strike" skill.
That's just an example. The real reason I ask this is because in my game an important story relevant weapon can be changed into an important magical relic. Right now this is done through a key item calling a common event which replaces one weapon with the other. But if I could work it into Yanfly's Item Upgrade plugin, it would be a much more organic part of the game and players would feel much more rewarded for finding it.
Anyway. I know this is kind of a selfish request, but I wondered if anybody knew the answer. I'm sure it would also benefit others to know.
I was wondering if it was possible to use the upgrade effect "Eval" to give a weapon such a skill.
For example, upgrade a weapon so that a "Longsword" becomes a "Flaming Longsword" which is the same except that it provides a "Flaming Strike" skill.
That's just an example. The real reason I ask this is because in my game an important story relevant weapon can be changed into an important magical relic. Right now this is done through a key item calling a common event which replaces one weapon with the other. But if I could work it into Yanfly's Item Upgrade plugin, it would be a much more organic part of the game and players would feel much more rewarded for finding it.
Anyway. I know this is kind of a selfish request, but I wondered if anybody knew the answer. I'm sure it would also benefit others to know.


