- Mar 15, 2012
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For any mobile porting, some type of scaling is going to be at play pretty much no matter what. Actual mobile app development (at a lower level than what someone using RPGM would need to care about most likely) isn't typically done in terms of raw pixel values anyway.I'm in the camp that definitely think and hope there'll be a new RTP. Why? It's being made to export to mobile. Mobile have high-resolution displays in small formats. A tile size of 32x32 will be too tiny on, say, an iPhone 6 with its retina resolution of 1334 x 750 @336 PPI. That's 336 points per inch, meaning in one inch there'd be room for 10 32px tiles horizontally and vertically. Imagine the squinting to make out the characters in that?
Two solutions to this conundrum: scale the 32x32 tiles up by a factor of 2x without anti-aliasing / blurring them. This will look jaggy on even the small screen of the iPhone 6, though. Or you increase the tile size to somewhere around 1.5x (48x48 or above). If you look at what most people seem to prefer, I think the latter is more likely, especially considering #5 in the picture.