Archeia

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Hello RPG Makers!
Thank you for using RPG Maker MZ, as always, we appreciate your support! We hope you are enjoying it so far. The latest update, Version 1.2.1, is now live with some major updates and bug fixes!
Major Updates
  • Windows version of NW.js has been changed from v0.51.0 to v0.48.4. This eliminates problems related to developer tool display and task management.
  • EffekseerForRPGMakerMZ_Ex.js has been updated to "2021/3/6 Release."
Bug Fixes: Editor
  • Fixed a bug where repeatedly opening and closing event commands, including image preview, may cause the software to terminate.
  • Fixed a bug where if you remove and re-add a party member using the event command, the party member's SV graphic will not display.
  • Fixed a bug where if you change an event move route from automatic to custom, it would ignore the first step of the custom route.
  • Fixed a bug that multiple RPG Maker MZ instances could not be started at the same time on the Steam version.
  • Fixed a bug where a warning was displayed asking for permission for the game when trying to launch from rmmzproject.
  • Fixed a bug in which the scroll position of the choice window was not initialized when "Default" is set to none in "Show choices".
  • Fixed a bug that would ignore the wait order written at the end of a "Show Text" text
  • Fixed a bug in which the back of the head of the woman wearing goggles in the lower right of the walking graphic "People 2" does not have a goggle strap.
  • Corrected the typographical error on the help page. The plugin name on the "How to use the official plugin" page was corrected from "Unique Data Loading" to "Unique Data Loader."
  • Fixed a bug that pixi.js does not work properly when updated to a newer version
  • Fixed a bug that audio material with a sample rate less than 22050Hz could not be played on iOS.
How to update your project(s):
  • Create a backup of your project or only its data and js folders. Updating can sometimes cause your project to break so this is for the safety of your hard work!
  • Update your project by going to the Main Tool Bar -> Game -> Update Corescript option.
    1617856247406.png
  • To get the graphical updates, create a new project and copy the following files from the newly created project to your project folder:
    • img/characters/People2.png
 

Archeia

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There is an issue where Windowskin Bleeding will happen on certain dimensions because of a bug fix. For information about the issue:
1617856413819.png

The Fix:
Look for this in the core script
Code:
Window.prototype._refreshBack = function() {
    const m = this._margin;
    const w = Math.max(0, this._width - m * 2);
    const h = Math.max(0, this._height - m * 2);
    const sprite = this._backSprite;
    const tilingSprite = sprite.children[0];
    // [Note] We use 95 instead of 96 here to avoid blurring edges.
    sprite.bitmap = this._windowskin;
    sprite.setFrame(0, 0, 95, 95);
    sprite.move(m, m);
    sprite.scale.x = w / 95;
    sprite.scale.y = h / 95;
    tilingSprite.bitmap = this._windowskin;
    tilingSprite.setFrame(0, 96, 96, 96);
    tilingSprite.move(0, 0, w, h);
    tilingSprite.scale.x = 96 / w;
    tilingSprite.scale.y = 96 / h;
    sprite.setColorTone(this._colorTone);
};

And replace it with this:
Code:
Window.prototype._refreshBack = function() {
    const m = this._margin;
    const w = Math.max(0, this._width - m * 2);
    const h = Math.max(0, this._height - m * 2);
    const sprite = this._backSprite;
    const tilingSprite = sprite.children[0];
    sprite.bitmap = this._windowskin;
    sprite.setFrame(0, 0, 96, 96);
    sprite.move(m, m);
    sprite.scale.x = w / 96;
    sprite.scale.y = h / 96;
    tilingSprite.bitmap = this._windowskin;
    tilingSprite.setFrame(0, 96, 96, 96);
    tilingSprite.move(0, 0, w, h);
    tilingSprite.scale.x = 96 / w;
    tilingSprite.scale.y = 96 / h;
    sprite.setColorTone(this._colorTone);
};

However, upon applying this fix, it will cause the battle status window to bleed. As seen from this issue:
pasted-2021.01.09-16.44.45.png

I provided a different fix solutions for it (it's really bad and only temporary). Simply make a snippet for now using this until we fix it officially:
Code:
(function($) {
//=============================================================================
// ** Window_Base
//-----------------------------------------------------------------------------
// The game object class for the party. Information such as gold and items is
// included.
//=============================================================================
// Alias Listing
//=============================================================================
$.Window__onWindowskinLoad = Window.prototype._onWindowskinLoad;
//=============================================================================
// * [On Load] Windowskin Texture
//=============================================================================
Window.prototype._onWindowskinLoad = function() {
  // If Windowskin exists remove smooth effect
  if (this._windowskin) { this._windowskin.smooth = false; }
  // Run Original Function
  $.Window__onWindowskinLoad.call(this);
};

})(this);
 
Last edited:

Sword_of_Dusk

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Thanks for all you do, Archeia. You're a pretty wonderful help to the community.

Oh, and people should be happy with the update. Can't wait to update MZ myself later.
 

ImaginaryVillain

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Yep 40 minutes after the update I'm already running PIXI 6.0.2. Feels good, love this update! :LZSexcite:

edit: Either PIXI 6.0.2 or this update fixes the issue with PIXI Text drop shadow displaying the wrong color. Excellent!
 
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TMS

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How do I update to this version? The link in the email does nothing.
 

Rodak

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How do I update to this version? The link in the email does nothing.
The link in the email worked fine from here. Did you get MZ from the Degica store, or Steam?

If Steam, you need to update through Steam. If it was bought here, the link is to an exe file and some browsers don't like such links (or just need a minute to get the download started so it can scan it first).
Try right clicking and choosing "save link as" (or whatever your browser calls it). The other option is to go directly to the store download page and get it there.

Hope that helps.
 

fugahagen

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Can I get this if I'm still using the demo version? I have a whole week left!
 

Dungeonmind

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Add this ->
  • Fixed a bug where a warning was displayed asking for permission for the game when trying to launch from rmmzproject.

    to the already growing list of problems that MV is experiencing. May I ask why MZ keeps getting the fixes and MV just gets forgotten about? This is 2 updates now to MZ and 0 for MV when MV had a lot of the same problems as MZ did in the beginning and I reported it to support, even made a thread about it early enough to.
*EDIT: Now keep in mind I have preordered both game engines and paid full price. I would love to just pack my game ups and move to MZ given the fact its now twice as superior as mv for being 64 bit while mv remains 32 bit but I can't. I do realize this creates problems but this is not our fault and we still have no fixes and its hard for me to sit back and read the same bugs with MZ getting fixed while mv remains untouched. I love rpg maker but... this is just not cool I've worked years on my game and went without any money cause it had to go to Corpse Mansion. I'm sorry I am not trying to be angry or mean, just I've done my part and I feel helpless other than to voice my opinion.
 
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VideoWizard

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Multiple instances are back! Yes! I needed those, because otherwise it is annoying to remember the MAP### number of the other project and transfer it to my current project.

It also would suck to fix up all my events only for the editor to randomly close at the end of it all. Fortunately, I didn't come across this one.
 

Mr. Detective

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Great. No more annoying Steam messages, and projects can be easily opened again.

However, I still have one problem:

Untitled.png

Will this ever be fixed? Apparently, it only happens to a small number of people. But I can't update the corescript if this problem still persists.
 

Archeia

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No idea. AMD always gives us problems and even then it's random. If we can't replicate it we can't fix it so you have to wait for Japan to finally be able to replicate it.
 

rooge

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The new update also presents the same problem with the use of the "Show text" command, when the background of the window extends beyond the right edge of the frame.

BG_A.png

This has already been reported to the developers on the JP forum.
 

Archeia

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The new update also presents the same problem with the use of the "Show text" command, when the background of the window extends beyond the right edge of the frame.

This has already been reported to the developers on the JP forum.

Check the 2nd post too please.
 

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