Archeia

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Hello RPG Makers!

The latest update, Version 1.3.2 is live! Thank you for using RPG Maker MZ. As always, we appreciate your support! We hope you are enjoying it so far.

Download Link

Bug Fixes
  • There is now a warning displayed if you have two copies of the same plugin on different folders.
  • Fixed a problem where if you have files in a subfolder with the "!" and "$" as a prefix, it will not be accepted.
  • Plug-in parameters and commands can now be obtained by using the plugin file name as a key.
In case you have missed it, we are running a game jam this month with cash prizes!
Click the image to see how you can join!
https://forums.rpgmakerweb.com/inde...tars-game-jam-starts-now-2k-in-prizes.137669/
1625464457926.png

Happy Game Making!
:VXA2:
 

StoopidNook

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Thank you for this. Looking forward to it, and best of luck to all those in the game jam!
 

Wavelength

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Cool beans!
  • Plug-in parameters and commands can now be obtained by using the plugin file name as a key.
What is the keyword (or line) to do this (to represent the plugin's file name)?
 

Mr. Detective

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So... any new issues?
I think the problem with the enemy battlers' position from the previous update is still there.
 

auradev

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My troops are still tiny. (No plugins turned on)
Screenshot 2021-07-18 00.04.06.png
That being said, thanks for fixing the pathing issues so quickly! Finally been able to complete my restructuring of my files.
 

Archeia

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It's not a bug. It's also mentioned in the previous changelog just to clarify.

They become "accurate" based on your screen resolution. The bottom part that you can't put stuff into is the default battle hud. If you make your UI the same size as your screen resolution it should give you the default the positioning. The enemy troop position gets tiny based on your screen resolution.

If you do battle test a few times you will notice that they're the exact same if the resolution is 816x624 and assuming both UI W/H and Screen W/H is the same.
 
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