- Joined
- Mar 1, 2012
- Messages
- 15,605
- Reaction score
- 16,230
- First Language
- Filipino
- Primarily Uses
- RMMZ
Hello RPG Makers!
Happy Holidays! We hope that 2022 has been a nice start of the year for everyone so far. The latest update, Version 1.4.3 is live! Thank you for using RPG Maker MZ. As always, we appreciate your support! We hope you are enjoying it so far.
Our ReStaffers have pulled together once again to provide some incredible resources for the RPG Maker community! Please check it out and give them your love and support!

Download Link:
Download here!
Bug Fixes
Happy Holidays! We hope that 2022 has been a nice start of the year for everyone so far. The latest update, Version 1.4.3 is live! Thank you for using RPG Maker MZ. As always, we appreciate your support! We hope you are enjoying it so far.
Our ReStaffers have pulled together once again to provide some incredible resources for the RPG Maker community! Please check it out and give them your love and support!

Download Link:
Download here!
Bug Fixes
- Fixed an issue where the frame setting value set in "SE and Flash Timing" of MV compatible animation is not retained in animation.
- Fixed an issue where the decimal point is not displayed correctly in the Database -> Traits window.
- Fixed an issue where the battle would not end immediately when an enemy dies by slip damage.
- Fixed an issue where parallax rendering would be distorted on some smartphones.
- Graphic Update to Children's walking graphics - Fixed a stray contained in the feather material.
- Fixed a notation error in the Japanese HELP menu.
- The changes applied here only reflects on a new project.
- New Project - Removed the "Small Shield Equipment" feature from the "Bandit" class.
- *If you have created a project before v1.4.2 with default values from the new project, you can remove it by deleting the trait, Equip Armor -> Small Shield.
- Changed the target Scope of Skill #16 "Wait and See" to "None".
- Skill # 108 "Ice II" damage formula has been modified to "300 + a.mat * 2 - b.mdf * 2",
- Skill # 109 "Ice III" damage formula has been modified to "500 + a.mat * 2 - b.mdf * 2",
- Skill # 151 "Darkness II" damage formula has been modified to to "500 + a.mat * 2".