casper667

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RPG Maker MZ Academy
Project by: Casper Gaming
Version 2.0.0
Last Update: February 23, 2021
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The RPG Maker MZ Academy is a learning resource in a school setting. In the game, you progress through grade levels while learning increasingly complex things about the editor as you move up grades. You can also open the project up in the editor to see how things were done. Take a quiz after each lesson to prove your mastery. Can you pass every quiz?

Note: This version contains the first and second grade levels, which provide a basic introduction to the editor and some basic event creation knowledge. Lessons cover how to navigate the editor, event pages, and some simple event commands.

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The project can be downloaded from: https://www.caspergaming.com/tutorials/mzacademy/
After download, extract the contents and open it up in the editor. From here you can either playtest or look at how something was done by clicking on events in the editor.

Note: You can also play the game without downloading in browser on my website by scrolling past the screenshots and clicking the play button.
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The lobby of the RPG Maker MZ Academy
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Learning about the Airship vehicle
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A lesson which teaches the player about map properties, including looping and parallax
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A lesson that teaches about quick events
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Project created by Casper Gaming using Casper Gaming and RPG Maker MZ RTP assets only.

The RPG Maker MZ Academy comes with some non-RTP assets made by Casper Gaming. If you want to use these non-RTP assets in your own project, please follow the terms at: https://www.caspergaming.com/terms-of-use/
 
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casper667

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Hi all, it took me a little bit longer than I would have liked but I finally got to the second grade level for this project in the latest update. The second grade goes over event pages (event image, auto movement, conditions, etc) as well as some simple event commands and a very very basic intro to switches/variables.
 

Crazya

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Hey! I just came across your project while going through the forums. As someone completely new to the RPGMaker series... this is incredible and a unique way to learn the basics+ of the system! Thank you for sharing this. I think I'll be messing around with this more!

Are you planning to add more to it?
 

casper667

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@Crazya Glad you found it useful, eventually I plan to have 10 grade levels for everything from the very basics (already there mostly) to the most advanced things the base editor is capable of without getting into plugins. It takes quite a bit of work to make these lessons so it will probably be quite some time before it's all done though.
 

Trihan

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Just a small sidenote that it might benefit you to consider: just asking "boy" or "girl" in the gender question is potentially going to alienate your project to any non-binary person who's interested in learning how RM works. I'd consider adding at least an "other" choice.

Also, you may want to revisit the "Developer Controls" room; ctrl only works in test play, so the browser version is impossible to complete.
 
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casper667

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@Trihan thanks for the feedback.

For the dev controls room I do have one of the NPCs accessible without using ctrl say something about how they only work when the game is launched from within the editor. I guess I should make it more clear that the whole room is mostly only going to work in the in-editor version, and I can add in something to teleport you to the other side and back so it is still completable in browser even though in-browser won't really be able to actually see the dev controls in action. I originally thought about making these controls work even in the deployed version, but then it might be confusing if I say they only work in-editor and someone is playing the web version and sees them working.

As for the boy/girl choice, I can add in an "other" option.
 

Trihan

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@Trihan thanks for the feedback.

For the dev controls room I do have one of the NPCs accessible without using ctrl say something about how they only work when the game is launched from within the editor. I guess I should make it more clear that the whole room is mostly only going to work in the in-editor version, and I can add in something to teleport you to the other side and back so it is still completable in browser even though in-browser won't really be able to actually see the dev controls in action. I originally thought about making these controls work even in the deployed version, but then it might be confusing if I say they only work in-editor and someone is playing the web version and sees them working.

As for the boy/girl choice, I can add in an "other" option.
I think the main issue really that I can see is people who decide to do the browser version instead of downloading but do the "dev controls" room last, so they've put in all that effort but can't "pass" grade 1 through no fault of their own.
 

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