Patroso

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rpg maker mz does not work well with gitHub when two people upload and did not download stuff from the other person before uploading my own stuff does not save my system fix this because it does not encourage me to continue using this engine
 

caethyril

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You might find this tutorial helpful:
 

ATT_Turan

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fix this because it does not encourage me to continue using this engine
I'm pretty sure you saw zero things in MZ's feature list that said it would work well with GitHub. It's not on anyone to "fix this."
 

Patroso

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I'm sorry, but I got a little nervous and annoyed, I had to catch up 30 minutes.
I had a bad day
 
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Trihan

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I'm not sure how MZ is unique in this regard. If you don't do a pull from your repository, you're not going to get any changes the other people have made. How were you expecting it to go otherwise?
 

Andar

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@Patroso that has nothing to do with github but goes for all cloudservices, with only those cloudservices that support branching and versioning being usable at all, other cloudservices (those without versioning) will have a high chance of destroying your entire project on a failed sync.

That is why everyone here on the forum will tell you to never work directly in a cloudsync'ed folder, only work on local copies and manually upload them after closing the editor.

And that is nothing exclusive to MZ either, it has allways been the case for every program that uses databasing file access instead of direct file access - not only the makers (VXA, MV, MZ) but also programs like Microsoft Access, Filemaker and so on.
And those programs CANNOT use direct file saving because that would skyrocket RAM requirements and make saving require dozens of minutes for each save.
 

AquaEcho

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I imagine the vast majority of RPG Maker users are solo devs so they didn't plan around team development features.
 

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Trying out Greedfall. The story is interesting and the voice acting is good, but holy cow are the faces and their animations distractingly terrible.
Ok so I guess I don't need 400+ events on one map.
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Continuing our countdown with Capsule Monster #12 Scared Crow! This support CapMon can attack from distance with it’s Scared Bow and blind enemies!
https://thelastyurisamurai.itch.io/capsule-monsters-tactics
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slowly making progress


When you dont have any memories, walk into an old bar and you feel completely out of place...
My next mission is to make something in the style of an Atari 2600 game. Games from that era have looks that only a mother could love. Is it even possible to make something look visually appealing with this style, let's see!

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