RPG Maker MZ Preview #1: Music, Battles, Animations!

Status
Not open for further replies.

Anyone

Veteran
Veteran
Joined
Aug 24, 2019
Messages
191
Reaction score
204
First Language
German
Primarily Uses
RMMV
Oh wow! I never realised these were here. They're a massive improvement over the chibi characters! Why isn't this the style RPG Maker uses by default?
My guess would be that it's easier to draw & work with smaller characters. The larger the character, the more detail you need to add. The smaller the character, the more you can get away with.
So for people who aren't pixel artists, a 48 sprite is easier to convert & work with than a 64 sprite, because a 64 sprite would require more detail work, more shading, etc.
Not a big difference, but a noticable one.

The second reason, and probably the main reason, is that the default tileset is 48x48, so by having the sprite the same size, you can work on the same detail level & size level. With 64x64 as standard, it would've made sense to then also have the tileset at 64x64, which would've meant more detailed tiles, but also larger tilesets, thus greater loading times. Consequently one might have had to reduce the number of pages for a tileset in order to deal with the larger size.

I did make a generator base that allows you to use Schlangan's generator with DF tall characters based on WaywardMartian's templates & outfits for the Dark Fantasy size, but unfortunately there never was a lot of interest in collaborating on it from other pixel artists, and eventually I pretty much moved on to my own game projects. It's still usable and contains much of the base RTP generator assets, though.
 

HexMozart88

The Master of Random Garbage
Veteran
Joined
May 15, 2016
Messages
1,854
Reaction score
3,307
First Language
English
Primarily Uses
RMVXA
All I can think of is that the RTP characters are SO CUTE.
 

AfroditeOhki

Veteran
Veteran
Joined
Oct 3, 2019
Messages
68
Reaction score
81
First Language
Portuguese
Primarily Uses
RMMV
Last edited:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,649
Reaction score
13,261
First Language
English
Primarily Uses
RMMV
Welp, today's the day. Another 10 hours or so we'll have a new reveal. Based on what was already said, I don't think the things I'm hanging out for will be highlighted this week, but looking forward to seeing some of the artwork.
 

JosephSeraph

White Mage
Restaff
Joined
Mar 7, 2014
Messages
1,169
Reaction score
1,417
First Language
Portuguese
MZ is getting me so pumped I think I'll even learn DragonBones this year so I can make cooler packs... imagine the beauty of Vanillaware-esque characters and monsters with Elfkisser animations Y.Y

edit: another thing that hypes me is the potential for action battle systems.
I don't give a crap about the usual RPG Maker ABS (especially those with a million onscreen keys instead of the menu-based spell selection screen that nobody seems to ever implement :ysrs:) BUT
It's obviously gonna be a gamechanger for any shoot-em-up system.
It's also gonna be a gamechanger for platformer plugins, too. Can't wait to see what people cook up for this generation.

Yet the thing that excites me the MOST is.... Moghunter's LMBS being ported for MZ. I mean, the code was pretty messy. But imagine someone making a proper Tales-esque or Star Ocean-esque ABS on rpg maker except this time around there's NATIVE PROJECTILES?! And even "native" 3D battlebacks.......... (by using an undying particle that loads a .fbx model, although properly loading a fbx model would be way nicer... and implementing babylon js i--) i cant breathe....................
 

PixeLockeT

Demon Lord Lady
Veteran
Joined
Jan 11, 2020
Messages
111
Reaction score
143
First Language
English
Primarily Uses
N/A
Star Ocean-esque ABS on rpg maker
I would die for that. I evented something close one time, but it was so clunky on RPG Maker. If someone made a proper one, I'd D I E.
 

AfroditeOhki

Veteran
Veteran
Joined
Oct 3, 2019
Messages
68
Reaction score
81
First Language
Portuguese
Primarily Uses
RMMV
MZ is getting me so pumped I think I'll even learn DragonBones this year so I can make cooler packs... imagine the beauty of Vanillaware-esque characters and monsters with Elfkisser animations Y.Y
Wait wait wait. Do we have confirmed DragonBones compatibility or?

My entire game depends on DragonBones and the long wait for a plugin in the main reason why I didn't think to upgrade the entire thing to MZ!
 

josephdevelops

Creator of Familia
Member
Joined
Jan 21, 2020
Messages
11
Reaction score
9
First Language
English
Primarily Uses
RMMV
@josephdevelops Yes, it's obvious that one won't be paid too heavily by that. But still, your comment was about people being better off with donations... Which the history has proven to be false. Yanfly was the only one who'd ever gotten any significant cash in donations. And only few people have gone over $100 a month.
Making good plugins and selling them for five dollars has more earning potential than making good free plugins and accepting donations for them. In fact, it's not just here, it's a general problem even in the FOSS community - unless a project obtains a sponsor, in many cases, they won't earn enough to even cover the costs. In fact lately I've even seen a Linux distro go from free to commercial because the donations just weren't enough to cover even maintenance, let alone development.
Well ya, selling plugins would be a viable option as well, which is what Yanfly is doing right now. Your right about someone new not being able to get donations like Yanfly. However, you could sell the plugins. I just meant that generally... I still think that if I was wanting to make plugins as my full-time job, I would make more (and enjoy it more) if I went off on my own. BTW, I enjoyed this discussion. I hope you feel the same way.

We have not even started to unlock the legal complications of such a long term relationship. Labor laws in both countries... Taxes... eh, it gets worse and worse the more you look into it. There is a necessity for a no-compete contract that covers international business. No thanks on the Yanfly job, man.
 

ImaginaryVillain

Now A YouTube Cool Kid! =D
Veteran
Joined
Jun 22, 2019
Messages
630
Reaction score
2,676
First Language
Absurdism
Primarily Uses
RMMV
Oh okay, just checking. I was going to be extremely excited if Moghunter decided to return for MZ. :LZSwink:
 
Joined
Mar 17, 2012
Messages
40
Reaction score
61
First Language
English
Primarily Uses
Well, I went to Moghunter's blog and they've got a new page set up for MZ plugins. Speaking of Star Ocean, the first thing listed on that page is a Star Ocean battle system.

So, they haven't updated their Twitter, but they are back.
 

JosephSeraph

White Mage
Restaff
Joined
Mar 7, 2014
Messages
1,169
Reaction score
1,417
First Language
Portuguese
Well, I went to Moghunter's blog and they've got a new page set up for MZ plugins. Speaking of Star Ocean, the first thing listed on that page is a Star Ocean battle system.

So, they haven't updated their Twitter, but they are back.
YOU
HAVE
NO
IDEA
HOW MUCH I SCREAMED AND JUMPED FROM MY CHAIR LMAOOOOOOOO
 

nio kasgami

VampCat
Veteran
Joined
May 21, 2013
Messages
8,862
Reaction score
2,809
First Language
French
Primarily Uses
RMMV
I spoke with moghunter @ImaginaryVillain and he said theres high doubt he would come back to rpg maker since for MANY reason that why many programmer quitted
all he plan is to update is battle system
 

ImaginaryVillain

Now A YouTube Cool Kid! =D
Veteran
Joined
Jun 22, 2019
Messages
630
Reaction score
2,676
First Language
Absurdism
Primarily Uses
RMMV
@Troublesome Knight
Fantastic catch!
https://atelierrgss.wordpress.com/rpg-maker-mz/

Finally something about MZ I am excited about. :LZSexcite:

I spoke with moghunter @ImaginaryVillain and he said theres high doubt he would come back to rpg maker since for MANY reason that why many programmer quitted
all he plan is to update is battle system
When did you talk with him? I mean his site really does have have a page up for MZ with a new Star Ocean battle system announced... But only on that page. Perhaps he changed his mind, or at least we can hope he did. :LZSwink:
 

nio kasgami

VampCat
Veteran
Joined
May 21, 2013
Messages
8,862
Reaction score
2,809
First Language
French
Primarily Uses
RMMV

JosephSeraph

White Mage
Restaff
Joined
Mar 7, 2014
Messages
1,169
Reaction score
1,417
First Language
Portuguese
he was feed up of entitled people
If a few episodes within the MZ thread are anything to go by, that problem isn't going away anytime soon. But hopefully Mog can keep a community of positive people around him and stave off the toxic ones. That's what I do. Granted, I don't make nearly as much content as he does, but I just generally have a good time in the community by having awesome friends :>

yanfly, mog, archeia, these dudes have THE ironwill patience
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Just got a better look at the MZ RTP. I'm very happy with it, especially the sci-fi tiles and sprites. Glad I pre-ordered.
I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is :)
Hello! :kaopride:I am new to RPG Maker, though I have been lurking the forums for a while. :kaoswt: Hope to make some friends and learn some stuff here! :kaothx:
And now since I've got the whole game parts working, the *contents* await.

I've invented a cheap way to manipulate weather. Should I get it patented?
It's change from frikin' hot to beautiful at the cost of only 4 beers.

Forum statistics

Threads
100,593
Messages
977,575
Members
132,190
Latest member
fegelein
Top