- Aug 24, 2019
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My guess would be that it's easier to draw & work with smaller characters. The larger the character, the more detail you need to add. The smaller the character, the more you can get away with.Oh wow! I never realised these were here. They're a massive improvement over the chibi characters! Why isn't this the style RPG Maker uses by default?
So for people who aren't pixel artists, a 48 sprite is easier to convert & work with than a 64 sprite, because a 64 sprite would require more detail work, more shading, etc.
Not a big difference, but a noticable one.
The second reason, and probably the main reason, is that the default tileset is 48x48, so by having the sprite the same size, you can work on the same detail level & size level. With 64x64 as standard, it would've made sense to then also have the tileset at 64x64, which would've meant more detailed tiles, but also larger tilesets, thus greater loading times. Consequently one might have had to reduce the number of pages for a tileset in order to deal with the larger size.
I did make a generator base that allows you to use Schlangan's generator with DF tall characters based on WaywardMartian's templates & outfits for the Dark Fantasy size, but unfortunately there never was a lot of interest in collaborating on it from other pixel artists, and eventually I pretty much moved on to my own game projects. It's still usable and contains much of the base RTP generator assets, though.