- Dec 22, 2019
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Honestly, I think you were much more on the money with "horror games are easier to make because you don't need to understand how to do RPG balance".
You may LIKE the cliches of horror games more, but honestly, most horror storylines are just as trite as most RPG storylines.
I don't like playing horror games at all, it gives me too much stress. I'm only discussing from technical point of view when it comes to narratives. This has nothing to do with originality.
When it comes to building emotions. horror games tend to succeed much faster than other story genre. A creepy music and visual will make me scared really, really quick. Implement that to a story and Id be reading a story with emotions that creators try to accomplish.
Try to accomplish same level of emotions in other genre it's much harder. Let's say, what can we do to create an epic fantasy that feels "epic"? Tons of characters, locations, each with believable writings. That's whole lot harder and more work than just rely on visuals and sound effects.
What about a story with bittersweet feelings? Thats generally accomplished after tons of smaller events leading to the climax. That's still quite a bit of writings skill required.
A humorous/comedy story is another genre that tend to succeed much faster. That's why games like undertale draws people in after 5 min of introduction screen with flowey.
For indie games that don't have the resources to be a long epic story, it's much easier to write a successful horror or comedy story, it's so much harder to write a successful epic/realstic/political/serious story.
This has nothing to do with originality. In today's entertainment industry very few stories are completely original regardless of genre. What it matters is presentation: whether the story is successful at achieving the result that creators want. Certain story genre is just easier.