- Mar 7, 2014
- Reaction score
- First Language
Hmmm....Plays in front of the player. I'd be curious if someone could write a plugin that changed that though.
Particles exist in a 3D space and there's options to, within Elfkisser, determine visual sorting (even ignoring the fact that they inherently have Z coordinates.
I think this visual sorting is not only relevant to the particle itself but also to the environment it spawns in, for instance in a 3D game engine
The fact they play in front of the target probably means that either they are hardcoded to all play in a separate layer from the actors / enemies, or that merely the built in animations make no use of the Z-sorting functionality.
See, that's why pixel artists should like programming talk! XD