It's the Blackjack from Final Fantasy VI!The tileset looks nice overall and so do the 3 maps, there's some clashing and off parts here and there but nothing that can't be fixed with a little editing and tweaking.
I also don't like the interior walls (upper part) without black in the middle, but that's just a personal preference, if there's a texture there they never strike me as real interiors.
The upper wall tiles should look like this:
View attachment 150548
I always have the impression of the characters being outside if the top interior walls are not black.
I agree! In my MV game, I'm replacing the Boat with a submarine to dive under into underwater versions of the world map. A submarine normally requires 2 sets of sprites, one for treading the water surface on the regular map & a normal one for the underwater maps. Finding proper submarine sprites on the internet is extremely difficult. Hope they included some in the 'largest RTP library ever'.(also I'm reminded how I want better Vehicle support, whether it's built-in or a cool plug-in)
It is. I'm talking about upscaling the particle effect output, though, a shader, to stop mid-pixels.This is already possible though in MV?
I picked it randomly. If someone has an old / bad PC, they would have laggs at 50-75 Events, I have laggs at ~200. So it should be tested on the same PC.