RPG Maker MZ, Preview #4: Event List, System Tab Options, New UI, Release Date & Price!

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RPGMakerWeb

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Last week, we looked at the generator, and several ways handling plugins will be enhanced. What’s on the table this week? Several things… but at the end of this preview is the most requested piece of information so far: When does it release, and how much will it cost?

Event List
Hunting down an Event on a busy map? Well it just got easier. When you switch to the Event Layer, the RPG Maker MZ editor now hides the Tilesets and replaces them with the new Event List:

EventList.png

The Event List does exactly what it says on the tin: It lists all of the Events on your current map. You can use this list to easily find an Event on your map, or just to Double Click it and start editing.

New System Tab Options
We’ve heard the questions since the tab was mentioned… What was added to require 2 System Tabs? What extra options will I have for my game? So, let’s explore the new System tabs for options we haven’t talked about yet!

Autosave
First up in our New System tab options is the ability to toggle Autosave for your game.

Autosave.png

Autosave isn’t right for every game, but it is now a default function of RPG Maker MZ! If you want to use it, leave this option clicked. If you prefer to stay with manual saves only in your game, this is where you would turn it off.

Title Screen Command Offset
So you’ve made a beautiful Title Screen, but you realize that the command window isn’t in the right place. Time to redraw the Title Screen I suppose… but wait. What’s this new option?

TitleScreenOffset.png

With the Title Screen Command Window Offset, you can now move the window around to fit into that gorgeous title screen art you made.

Item Categories
So in MV, we allowed you to remove parts of the menu you didn’t use. Don’t have Equips, don’t have an equip screen. But the Item menu would still have all the same categories.

ItemCat.png

Now you can turn off specific Item Categories in your game. Don’t have Armor? Don’t have it in the Menu!

Advanced Settings
And then we have the Advanced Settings, which include a heavily desired default function for RPG Maker: You can now define the resolution of your game without Plugins!

AdvancedSet.png

Easily set your resolution to the desired size, then adjust the UI for the perfect fit. Additionally, the advanced settings also define the fonts for your game, and set what fonts to fallback on if they are missing!

New UI: Mouse & Touchscreen Optimization
MV added mouse support, but the UI never felt like it was optimized for control with a mouse. That changes with MZ.


Mouse-1.gif

Every in game menu is now designed for optimal mouse and touchscreen support, with no sacrifice made to Controller functionality. Mouse control no longer feels like an afterthought, but instead, feels like a full option!

Release Date & Price!
But now for the part that everyone has been waiting for: When can I get RPG Maker MZ and what is the price? Well here is your answer:

Release Date: August 20th, 2020
Price:
$79.99 (USD)
 

Knightmare

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First lol.

Are you ready to share your feelings on the leaks? I remember you said you had a lot to say on it and would share it when you could and there was a little more revealed. Price is fair, release date isn't too terribly far away. Event list is brilliant. The mouse thing does nothing for me but glad it was optimized better. Built in resolution is neat.
 
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wow, thats much sooner than I expected. Nice.
 

Lion Blade Soler

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The price information is the icing in the cake. The cake itself is all the information on customizing the look of the game. No pun intended, but the two System tabs from MZ will definitely be a game changer.
 
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Candacis

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Event List is awesome, as well as the option to finally get rid of item categories you don't need.
 
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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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