RPG Maker MZ, Preview #4: Event List, System Tab Options, New UI, Release Date & Price!

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Shaz

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I can forsee a lot of people asking why it's not working as advertised.
Why would you expect it to "not work as advertised"? How is it "advertised"?

If it says make a backup and read the help file and people don't make a backup, or don't read the help file and follow the instructions, they can't blame anyone but themselves if it doesn't work.

I would expect the help file will say things along the lines of animations might not work, and plugins definitely won't work, and script calls probably won't work, and all will need to be converted.
 

Anyone

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@Touchfuzzy According to the japanese official website :

Is Degica also backing that claim ?
If so, you better have a hell of a Help file.
I can forsee a lot of people asking why it's not working as advertised. :eek:
*Plug-in data cannot be inherited.
I think it means that basic event commands that exist in both RPG Makers can be transferred, as well as shared map data, since the JS structure of the database will be similar enough that it's not a lot of work to transfer one to the other.

The moment one of the old plugin commands comes along, I expect the engine to detect them and throw them into the garbage bin, meaning that they'll be filtered out.

What I'd expect is that you can transfer any basic RPG Maker game that doesn't use plugins or notetag commands or notes.
The moment your game uses any of that, there's no point in transfering the game directly, since you'd afterwards have to seek out and meticulously find the places where notetags, notes or plugin commands have to be entered, which is a nightmare to look for.

So if your game uses any more advanced stuff I can almost gurantee that you can't import it in a meaningful way.
 

Tsukimi-neko

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about Advanced Settings ...
since it also has an plugin-style property window,
maybe it means that it becomes easier for the develop team to add new official parameters and settings for future RMMZ update. (no need to update the editor.exe file every time, I mean)
This is a great thing!
 

TWings

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Why would you expect it to "not work as advertised"? How is it "advertised"?

If it says make a backup and read the help file and people don't make a backup, or don't read the help file and follow the instructions, they can't blame anyone but themselves if it doesn't work.

I would expect the help file will say things along the lines of animations might not work, and plugins definitely won't work, and script calls probably won't work, and all will need to be converted.
I mean you know how it is, people will stop at "it is possible" and then complain when it doesn't work.
I'm not making that up, no matter how much you warn them and tell them to backup, they will draw their pitchforks. That's pretty much the same situation as when MV was upgraded.
I thought MZ was made partially to avoid this particular headache for the support team.
 

Shaz

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I mean you know how it is, people will stop at "it is possible" and then complain when it doesn't work.
Yeah, I made the converter from Ace to MV, and it very clearly said it doesn't convert graphics or scripts and that it provided a file of all the script calls found, which you then have to go and fix yourself. And people complained that it didn't convert graphics or scripts :D
 

Richard John S

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Well, my question has been answered. The Japanese website says that the touch UI can be turned off in the options. That is awesome that they made it an option to choose between the two menu styles. Also, great updates. Everything is looking good so far. I will be a day one buyer.
 

SomeFire

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So, buttons will be pressed on mouse release? In MV buttons are pressed on mouse press and it is very inconvenient.
 

GethN7

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... so I'll figure out what I can say about that tomorrow cause I was told that wasn't being announced yet.
So the database and map limits are still something you aren't authorized to discuss? It won't be a deal breaker for me if that hasn't changed, but it would be useful to know for those who might try porting their project data over from MV.
 
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Schlangan

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August 20th? Okay, I'll make sure my new improved version of the extended generator is ready by then :D

*Off to save up this equivalent of $80 to buy the new maker*
 

Raith

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Finally, since the advent of RPG Maker XP, born a generation of RPG Maker where I can get free from nearly 90% of those "obligatory quality of life plugins" without losing too many important aspects from the previous generations ;_;

Too bad even after the mighty MV they still did not manage to offer us the currently-popular "pixel movement" as the default game mechanics.

I guess MZ is sold to me after some future update and bugfixes.
 

DoubleX

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With 79.99 USD, I think I'm unlikely to just jump in on day one, not because MZ doesn't deserve such a price(it definitely does and it probably deserves a little more actually), but because I don't think I can afford that yet no matter how unbelievably fantastic MZ is, especially when my savings are starting to be tight and it's so hard for me to find a stable job under Covid-19(I'm unemployed currently), so I guess I'll wait for a while(like until a big discount comes), or download a demo(from Steam maybe) if there's even such a thing :)
 

Skyroar

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Are we going to get a Preview #5 next week, or is this the last one?

I've noticed that there was something in the leaks that wasn't officially confirmed/ announced yet (setting up "attack skills" for each weapon), and I would like to know what it is about. Not to mention that you've told us that there's "more event options" that you just didn't have the time to check out and list. Seems like we still don't know everything MZ has to offer.
 

Oscar92player

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I'm about to see of I'm able to purchase it, or wait a little longer. The price is good, but I would like to see it in €, if it changes a bit, or mantains the same price that in $.

So far, I like the things we saw in the last three weeks, but having the experience with MV, that needed a few years before it had quite a list of plugins, I'd like to see how the community is going to support the new engine.

But not only with plugins, but tutorials, resources, official and unofficial improvements...

And of course, I'm hyped in some way :rhappy:
 

Black Mamba

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No way to native generate the apk?
if no, do like Smile Game Builder a plugin to export it to unity, so we can work in ads and in apk.
 
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Meike

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YES! Release date and price! :D
We still have 4 Thursday updates until release! That makes it feel a lot closer than saying a month away lol.

I'm honestly a bit surprised they didn't increase the price at all, but I guess I shouldn't complain XD

I feel like the Autosave isn't really going to be useful with how the engine uses it. Not being able to customize when it saves, is there a new eventing option to say 'autosave now'? Like, it feels like it's going to need a plugin either way to be able to control it.

Anywho, let's start the countdown! :D
 

Milennin

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Nothing hugely spectacular, but all good changes. Event tab looks nice, and finally better mouse/touch control support. I don't think I'll be getting it on release, maybe a bit later or wait for the first upcoming sale, since MV still serves me well.
 

DoubleX

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No way to native generate the apk?
I think the most MZ could do is to provide each legal MZ user an Android Studio project for generating apk and XCode project for generating ipa, both by inserting the generated game assets there(like what it's done in MV at least non-officially for the Android part).
Even ignoring technical difficulties, in order to natively generate the apk, the MZ editor would need to be optionally bundled with at least the Android SDKs, gradle build scripts per project, some XML files per project(at least the manifest file) and Java/Kotlin codes wrapping the generated game assets per project, and none of these things are easy, simple nor small even on their own(not to mention that the Android SDK takes a noticeable amount of disk space).
So I guess that, even if native apk generation would be a thing, it'd be something as a kind of paid DLC :)
 
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