Why would you expect it to "not work as advertised"? How is it "advertised"?I can forsee a lot of people asking why it's not working as advertised.
@Touchfuzzy According to the japanese official website :
Is Degica also backing that claim ?
If so, you better have a hell of a Help file.
I can forsee a lot of people asking why it's not working as advertised.![]()
I think it means that basic event commands that exist in both RPG Makers can be transferred, as well as shared map data, since the JS structure of the database will be similar enough that it's not a lot of work to transfer one to the other.*Plug-in data cannot be inherited.
I mean you know how it is, people will stop at "it is possible" and then complain when it doesn't work.Why would you expect it to "not work as advertised"? How is it "advertised"?
If it says make a backup and read the help file and people don't make a backup, or don't read the help file and follow the instructions, they can't blame anyone but themselves if it doesn't work.
I would expect the help file will say things along the lines of animations might not work, and plugins definitely won't work, and script calls probably won't work, and all will need to be converted.
Yeah, I made the converter from Ace to MV, and it very clearly said it doesn't convert graphics or scripts and that it provided a file of all the script calls found, which you then have to go and fix yourself. And people complained that it didn't convert graphics or scriptsI mean you know how it is, people will stop at "it is possible" and then complain when it doesn't work.
... so I'll figure out what I can say about that tomorrow cause I was told that wasn't being announced yet.
I think the most MZ could do is to provide each legal MZ user an Android Studio project for generating apk and XCode project for generating ipa, both by inserting the generated game assets there(like what it's done in MV at least non-officially for the Android part).No way to native generate the apk?