[RPG Maker MZ] Quick Questions Thread

Nimbus

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Hey guys, as we're all exploring MZ and trying out the new features, I figure a lot of us might have quick questions on things like keyboard shortcuts, where old features have been moved to, etc. Usually stuff like that doesn't require its own thread so I thought it might be nice to consolidate those kind of questions into a single place.
(I didn't see a thread like this, but if one already exists feel free to delete this and redirect to it!)

I'll start things off with a question that I had: The new layers feature is cool but it's kind of cumbersome to click the Layer drop-down menu every time you want to switch between them. Is there a keyboard shortcut to cycle through the different layers?
 
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Ctrl+Tab for switching between layers.

Does anyone knows where I can find the lyrics for the songs included in the Trinity DLC? For the life of mine I can't understand them no matter how many times I heard the song XD
 

oriongates

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The premade skills have codes like "1% does 2%" Anyone know where I can find a list of those?
 
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@oriongates As far as I know, those are used for self reference in each code, so they can have differents meanings and may or may not have a extended list. I tried using %1 cast %2 on %3! to see what happened, but game returned 'unidentified' for the text of %3.

But I don't know Javascript (or to code in general) so maybe there is a list of what those can do in each situation. Good luck, I guess.

So... Sorry for adding another question but, did anyone knows how to disable the Dash/Running animation? I tried using a tall character just to test but it moves really funny due to the animation tilting the sprite while running.

Thanks in advace!

Edited: Nevermind, I solved. The movement plugin of VisuStella had an option to make the characters tilt. In chibi form looks nice, but in tall characters not so much.
 
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duty

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Is there a maximum number of maps that can be in an MZ project?

How do you "delete" draw tiles on a map? Drawing over them with a blank tile applies the blank tile's passability, which causes unintended consequences.
 
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Nimbus

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Is there a maximum number of maps that can be in an MZ project?
I don't know if this has definitively been answered anywhere, but the limit in MV was 999 maps. I wouldn't be surprised if that was still the case in MZ.

How do you "delete" draw tiles on a map? Drawing over them with a blank tile applies the blank tile's passability, which causes unintended consequences.
Have you tried cycling through the different layers and drawing the blank tile on all of them? There could be some conflicting information between the two layers. Otherwise you could try having two different blank tiles in your tileset - one with passability and one that's blocked.
 

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