RPG Maker MZ - v1.1.0 Update

proxydef

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about animations tab. can you add the old mode (display and configuration like MV) because effekseer is kinda hard to use
 

Archeia

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about animations tab. can you add the old mode (display and configuration like MV) because effekseer is kinda hard to use
 

proxydef

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problem: I don't own MV
and I don't want to spend muh money to it (because it still have a certain bug which I hate so much)

I want to make my MZ game alone because I need that game to be profitable
 

Archeia

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problem: I don't own MV
and I don't want to spend muh money to it (because it still have a certain bug which I hate so much)

I want to make my MZ game alone because I need that game to be profitable
If you bought MZ early on you should've gotten a copy of MV. Otherwise, I guess not much we can do. It's not coming back as far as we are aware.
 

Lion Blade Soler

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@Archeia - What about making Tileset A tiles with star property not be Above Character when those tiles are drawn on Layer 1? I noticed that those tiles are not passable when they are drawn on Layer 1, which is a good thing for a number of reasons (especially when it comes to roofs and wall tops), so I was wondering if there was a way to deactivate Above Character for those particular tiles whenever they are drawn on Layer 1.

EDIT - I decided to add an image to help explain the situation. Using the temple wall as an example, the wall was set to the star property, but due to the star property being set to Above Character even when a Tileset A tile is drawn on Layer 1, the Tileset A tiles with star property get drawn over other tiles (like the columns within the red box) and the only tiles that don't get drawn by those particular Tileset A tiles are tiles that have the star property (like the ones within the blue box). Of course, that doesn't change that the star property for Tileset A tiles is excellent and that I personally like the addition of the star property for Tileset A tiles. It's just that since the Tileset A tiles that are impassible retain their impassibility whenever they are drawn on Layer 1 and despite having a star property, I was wondering if there was a way for the RPG Maker team to make those same exact tiles not be Above Character whenever they are drawn on Layer 1.

StarProperty.png
 
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