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Nat0327

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Interestingly, neither of those are happening for me anymore. Maybe something on Steam's end?
 

Aesica

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Interestingly, neither of those are happening for me anymore. Maybe something on Steam's end?
Not sure, but they both still happen to me. I took the screenshot this morning and opening MZ directly makes steam say "lol hi you're running rmmz now" when before, it didn't. Really kicking myself for not buying the direct version...
 

rooge

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So is there any update on the main issues people have been raising in this thread? (Optional parameters popup as well as not being able to launch the program independently of steam)

View attachment 184148

Neither of these annoyances are useful or welcome.

I don't think there are any of the moderators who would be competent to give us an answer. It's a bug in the last update, because when I choose to downgrade to the previous version 1.1.1, everything goes as I expect. So for now, I'm using an older version. When it fixes, I'll allow it to update to the latest version again. It's rather ridiculous when I have a project folder open and I can't run a project directly from it, butI must extra clicking via shortcut elsewhere is quite a regressive solution. Fortunately, they didn't put this feature into the MV, because if I'm redoing the project from the MV to the MZ and if it was same extra clicking as in the last MZ update, I wouldn't give it. :LZScool:
 

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I don't think there are any of the moderators who would be competent to give us an answer. It's a bug in the last update, because when I choose to downgrade to the previous version 1.1.1, everything goes as I expect. So for now, I'm using an older version. When it fixes, I'll allow it to update to the latest version again. It's rather ridiculous when I have a project folder open and I can't run a project directly from it, butI must extra clicking via shortcut elsewhere is quite a regressive solution. Fortunately, they didn't put this feature into the MV, because if I'm redoing the project from the MV to the MZ and if it was same extra clicking as in the last MZ update, I wouldn't give it. :LZScool:
There is actually an answer they could give, in any software development company I have worked I have used basically the same answer. Basically is confirming or denying that it is in the backlog of bugs or whatever name they use for that, some companies have a different name. If you go back a little in this trhead, you'll find that I ask if a certain bug is in the backlog and they answered basically that it's not even in their radar. So yes, there is a "default" answer to that question. I don't expect them to add a patch immediatly or hurry a release only because of the issues listed in this or any previous release thread, just knowing they know that the issue exists and that it is at least in their backlog should be more than enough.
 

rooge

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@Winshifter

Such things happen quite often with software or with a game after an update. I read the whole thread and I don't expect the repair to be in a few days, but in a few months. It would be enough if one of the developers or someone from Degica pinned on the Steam forum a guide on how to temporary open multiple projects via shortcut and let know that developers now know about the problem with the parameter popup, or recommend using the Steam feature to revert to the previous version before things are resolved. Not everyone who has purchased the Steam version goes to this forum but they ask questions on the Steam forum directly. At least out of decency for the people who bought it there. Isn't that such a problem, to write a few sentences?
 

cabanas_ds

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after I updated MZ to this new version, it now crashes :hsad:
 

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I read the thread for update 1.2.0 on the Japanese forum and there are also all sorts of problems with MZ reported. However, I was surprised that they published information there on March 8 due to a large number of complaints about the new update about the possibility of reverting to the previous version on the steam platform and recommended using this if there is a problem. At the same time, the developers apologized for the inconvenience and are trying to fix it. They are now considering the possibility of downgrading to the previous version even outside of steam (post from March 29).

Original thread on the Japanese forum.
 

Archeia

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I've noticed an issue with the new version of the corescript.
Certain windows' background extends to the right outside the borders. I have tried this in a blank project with no plug-ins; and the issue still occurs. I'm attaching images from a blank project to demonstrate. It's most noticeable when a custom windowskin is used, but if you look closely you can see it also occurs with the default Window.png file.
This seems to happen when using the "Show Text" command, and in the battle scene, in skill/item select dialogs and the battle messages (e.g. "Enemy appears").

The windows display perfectly normally when downgrading the corescript to 1.0.2


View attachment 182390View attachment 182391

I had been searching for this for a while now and can't seem to emulate. I already tried it with a new project.
1617225156365.png
1617225054427.png
1617225097917.png
1617225110739.png
1617225125341.png
 

Aesica

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Well for what it's worth, rolling back to v1.1.1 gets rid of both of the problems I mentioned in my previous posts, so people experiencing them might want to look into that. While it will be suitable for the development phase, hopefully by the time I actually need the performance increases, v1.2.0's shortcomings will be patched out of existence. If not...well I guess I can just update nwjs and effekseer manually.
 

auradev

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Since I upgraded to 1.2.0 I am receiving sporadic reports from players that they are now getting a startup crash with the message

rmmz_managers.js:2030 Error: Failed to initialize graphics.
at Function.SceneManager.initGraphics (rmmz_managers.js:1909)
at Function.SceneManager.initialize (rmmz_managers.js:1881)
at Function.SceneManager.run (rmmz_managers.js:1870)
at Main.onEffekseerLoad (main.js:141)
at Object._onRuntimeInitialized [as onRuntimeInitialized] (effekseer.min.js:33)
at doRun (effekseer.min.js:15)
at run (effekseer.min.js:15)
at runCaller (effekseer.min.js:15)
at removeRunDependency (effekseer.min.js:15)
at receiveInstance (effekseer.min.js:15)

I can't reproduce this myself and everything worked fine for them before the upgrade.
Does anybody experience similar issues?
 
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Aesica

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Since I upgraed to 1.2.0 I am receiving sporadic reports from players that they are now getting a startup crash with the message



I can't reproduce this myself and everything worked fine for them before the upgrade.
Does anybody experience similar issues?
I thought that particular error looked famliiar, so I referred back to a screenshot someone sent me when they played one of my games that was made and published to my webserver well before the v1.2.0 update happened--at least I think so--and sure enough, it was same error:

1617501261014.png

So I don't think that one is related to v1.2.0 nor does it seem to happen all the time (they've since played and finished said game) but it's definitely a thing that pops up from time to time. I'm going to go track them down to ask a bit more details about it.

Is there any way to tell which version of RMMZ an already-deployed web game was built on?
 

Coelocanth

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Is there any way to tell which version of RMMZ an already-deployed web game was built on?

In the developer console, Utils.RPGMAKER_VERSION is a global variable containing the version (defined in rmmz_core.js)
The core scripts also have the version in a comment at the top of the file.
 

Aesica

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In the developer console, Utils.RPGMAKER_VERSION is a global variable containing the version (defined in rmmz_core.js)
The core scripts also have the version in a comment at the top of the file.
Aah thanks, I feel dumb now. :D Yeah, the game that error's from is built on 1.0.0, so I guess this is some sort of weird bug that goes all the way back to the beginning.

Now in general: For what it's worth, the user who sent me that screenshot was using Edge, and was still able to play the game by using Chrome instead. Which is odd, because I have the same version of Edge and can run it just fine.
 
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We've been tricked, we've been backstabbed and we've been, quite possibly, bamboozled.

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Finally figured out the source of my problems - WindowBase's contentsWidth() doesn't actually return the width of its contents :kaoswt2:
Lies of P. 5/10. It's like Dark Souls if you removed everything great about Dark Souls. It makes me want to replay Dark Souls.
poor Edward has some kind of affliction

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Keeping on my crowdfunding page rigging, making gifs to make the wall of text look more sparkly glowy.
Made this one and it made me laugh.

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