NEW: Now supports RPG Maker XP tiles to be used in VX Ace! Animations and autotiles placed on their appropriate tileset type will be automatically modified to work as animations and autotiles on VX Ace.
Edit: Two fixes on the 25th - one to prevent a crash and one to prevent locking out of a tileset loaded for editing; it may now be overwritten when saving.
So, I realize this is fairly old... I plan to start from scratch(ish) on a new version in the coming months. At work, I'm going to be transferred out of programming for 3-6 months, as some of my other skills are needed elsewhere. I'll need to be able to work on something to keep from getting totally rusty. At this point, I plan to support MV (surprisingly easy), and we'll see how it goes from there. Upside: my existing tileset data will be usable.
Please forgive the lack of updating the documentation - it is late at night. I hope to provide updates in the next couple of days. Use of the XP tiles can be achieved by adding the parent folder (RPGXP for Steam users) to the folder manager. The program knows what to do from there.
RPG Maker Tileset Builder
Please note that this post may not be kept up-to-date. For current information, please view the page available at Catball Games.
What is it?
The RPG Maker Tileset Builder is a program made by me to help facilitate the creation of customized tilesets from existing tilesets for RPG Maker VX Ace. This is an ongoing project with each release currently adding additional functionality.
How does it work?
Load the program by double-clicking the RPGMakerTilesetBuilder.exe.
When the program is loaded for the first time, or if you haven't previously chosen an RPG Maker folder, you will be notified that there are no folder configured, and that the program is defaulting to the included tiles folders.
After this message is displayed, the tileset builder will be loaded using the default tiles folders. Enough images are included to have at least one of each type available. Note that due to the way these load, wide tiles will not have a preview version and may exceed the bounds of the display.
To load an RPG Maker folder or tileset folder, select the "Open Folder Manager..." option.
The folder manager will appear, allowing you to add or remove folders for use in the application.
Clicking the "Add Folder" button will open the folder browsing dialog.
Multiple folders can be added to the folder manager. The first one that contains the needed files (determined by the first and last tileset image used by VX Ace) will be used when actually loading tiles from. Folders that can not be used will be ignored. You can specify either the RPG Maker folder, or the tilesets folder itself, both pictured below. When done, you can click the X or the "Close Folder Manager" button to return to the main application.
Once you have your RPG Maker folder loaded correctly, you can select a result resource pack using the "Resource Pack" dropdown. This tells the program where to source the tileset graphics from.
After deciding where to source your graphics from, you can choose what type of tileset you want to make using the "Result Tileset" dropdown, and you can choose what tileset to display graphics from using the "Source Tileset" dropdown. Note that Source Tileset will be unavailable if you are using the Custom VX Ace option, as loading is done by way of folders of individual images, and not tilesets.
After that, simply click on your grid to place and remove tiles. Left clicking will place a tile "block" (a complete autotile, generally speaking). Right clicking will remove it. If working with an A5 for B-E tileset, right clicking will remove one square of the grid, rather than attempt to guess at what you want removed and potentially removing parts you want to keep.
Known Issues
As with most programs, especially those in development, there are issues.
Future Plans
Downloads
The part everyone wants! Everything needed except for your copy of VX Ace is in the zip. Remember not to alter the XML files.
Download link: RPG Maker Tileset Builder
Edit: Two fixes on the 25th - one to prevent a crash and one to prevent locking out of a tileset loaded for editing; it may now be overwritten when saving.
So, I realize this is fairly old... I plan to start from scratch(ish) on a new version in the coming months. At work, I'm going to be transferred out of programming for 3-6 months, as some of my other skills are needed elsewhere. I'll need to be able to work on something to keep from getting totally rusty. At this point, I plan to support MV (surprisingly easy), and we'll see how it goes from there. Upside: my existing tileset data will be usable.
Please forgive the lack of updating the documentation - it is late at night. I hope to provide updates in the next couple of days. Use of the XP tiles can be achieved by adding the parent folder (RPGXP for Steam users) to the folder manager. The program knows what to do from there.
RPG Maker Tileset Builder
Please note that this post may not be kept up-to-date. For current information, please view the page available at Catball Games.
What is it?
The RPG Maker Tileset Builder is a program made by me to help facilitate the creation of customized tilesets from existing tilesets for RPG Maker VX Ace. This is an ongoing project with each release currently adding additional functionality.
How does it work?
Load the program by double-clicking the RPGMakerTilesetBuilder.exe.
- NOTE: Under no circumstances should you delete or modify the included XML, config or SDB files - this will break the functionality of the program.
- NOTE: The included PNG graphics files are for the background grid - removal of these will NOT break the program, but you will have no grid, only a cyan box. Feel free to edit if you do not like the boring gray grid.
When the program is loaded for the first time, or if you haven't previously chosen an RPG Maker folder, you will be notified that there are no folder configured, and that the program is defaulting to the included tiles folders.
After this message is displayed, the tileset builder will be loaded using the default tiles folders. Enough images are included to have at least one of each type available. Note that due to the way these load, wide tiles will not have a preview version and may exceed the bounds of the display.
To load an RPG Maker folder or tileset folder, select the "Open Folder Manager..." option.
The folder manager will appear, allowing you to add or remove folders for use in the application.
Clicking the "Add Folder" button will open the folder browsing dialog.
Multiple folders can be added to the folder manager. The first one that contains the needed files (determined by the first and last tileset image used by VX Ace) will be used when actually loading tiles from. Folders that can not be used will be ignored. You can specify either the RPG Maker folder, or the tilesets folder itself, both pictured below. When done, you can click the X or the "Close Folder Manager" button to return to the main application.
Once you have your RPG Maker folder loaded correctly, you can select a result resource pack using the "Resource Pack" dropdown. This tells the program where to source the tileset graphics from.
After deciding where to source your graphics from, you can choose what type of tileset you want to make using the "Result Tileset" dropdown, and you can choose what tileset to display graphics from using the "Source Tileset" dropdown. Note that Source Tileset will be unavailable if you are using the Custom VX Ace option, as loading is done by way of folders of individual images, and not tilesets.

After that, simply click on your grid to place and remove tiles. Left clicking will place a tile "block" (a complete autotile, generally speaking). Right clicking will remove it. If working with an A5 for B-E tileset, right clicking will remove one square of the grid, rather than attempt to guess at what you want removed and potentially removing parts you want to keep.
Known Issues
As with most programs, especially those in development, there are issues.
- Tiles are NOT removed beneath one being placed. Watch your transparency if just going over an existing tile. This may actually prove useful for things such as creating a table tile that already has something like a map or notebook on it.
- Only supports RTP and custom folders.
Future Plans
- Support for additional tileset packs beyond the RTP.
Downloads
The part everyone wants! Everything needed except for your copy of VX Ace is in the zip. Remember not to alter the XML files.
Download link: RPG Maker Tileset Builder
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