Thanks! Once I can figure out the managing of sets that can have inconsistently shaped and sized tiles, it's all just a matter of whether or not the tilesets to load from are in the XML. Well, that and allowing it to dig through the DLC folder, as well. I'm not sure I'll be able to support addon packs that aren't in a DLC folder, however. I guess we will see when I get there.Good luck with getting this complete and working. Others have begun but not finished. A truly complete - select a tile and add it without editing - type of utility would help many people.
Keep at it! =]
ah thank youYou need to choose a tileset type from the right-side dropdown before any tilesets are loaded. Different tilesets have different requirements, at least among A1-A4.
Because I have no idea how. School prepared us for boring form-related stuff. Like 'hey, I want to add an entry to this database' kind of stuff. A lot of what I'm working with is code found on google and hit with a hammer until it did what I wanted it to. The fact that I got it as far as I have so far completely blows my mind. My next step before I add anything is to request a code review from a co-worker, if any are willing to look at terribly unoptimized, noobish code. We will see where this ends up from there.Why not just do a drag selection thing like most mapping programs do?
Yes, but there's also the need to learn it in small steps. Having a big final goal is fantastic; trying to achieve that goal straight off is foolish. It's a road full only of frustration and disappointment, as anyone that has tried to go from beginning programming to expecting to be able to game dev could tell you.Well, it seems the most obvious solution to me. Working around your weaknesses can only get you so far, you may not be able to complete this project that way.
Well, upon picking brains at work (I maintain that these guys perform magic), it seems like our suggestion of click to place/paint may not be as hard as I thought. It seems like I'm already halfway there with my erasing work anyway. With the A1-A4, I would basically Go based on click location and place things much as they are now - this would be primarily due to the restriction of autotile arrangement. For A5 and B-E, I can do placement based on the nearest-clicked 32x32 tile space. I wouldn't even need to track what is current occupied, either, it can just freely paint over what's there.You've got two goals here. Trying to make this program that works well for RMers and learning programming incrementally. The best way to do the program isn't going to be the same as the best way to learn. You weren't asking for opinions on how to meet your learn to program goal, you were asking for opinions on how best to do the B tiles. My opinion is to do it the way I suggested because anything else is going to be awkward to me. If you decide that your programming goal is more important than the program, that's fine, but I can't give you an opinion on how to do both because in this case they're conflicting goals.
Hi there. Thanks for the response. I feel like this would be doable in the future. Currently the display of small tile pieces is essentially driven by an XML database of the size of the graphic and the placement it has in its home tileset. I don't think it would be too hard to add in support for some predefined directories for tileset pieces, although I think they would have to be single pieces only, or they would need their own entries into the database. This behaviour may be alterable in the future, but right now that's how it works.Nice program. Is it possible to have it look at a directory of loose tiles (properly formated for the autotiles, but just loose tiles or tilesheets [i.e., if a tile takes up more than one tile]) and lets you pick which ones to bring in?
I make my own tiles a lot of times, but they aren't always in RM format (mainly loose tiles).
I'm not sure what you mean by recognize. Which folder to select? The bug where it fails to reload the tileset list and you need to select a tileset type again (will be fixed next release)? I need a little more information to point you in the right direction.I am completely confused as to how to get this thing to recognize the tilesets.
No; just select your RPG Maker VX Ace folder. It doesn't matter where you have it, or what it's called. Just pick the main program folder, and it will find the tilesets folder all by itself.Well, I have no idea what folder to select, I have no idea if the folder has to be named something specific, I tried selecting the whole RM folder, then just the tilesets, yet nothing.