RPG Maker Tileset Builder - New and Improved!

Discussion in 'Useful Development Tools' started by taarna23, Jan 21, 2017.

  1. MiBa

    MiBa Veteran Veteran

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    I made a review for this a long time ago. I gave it positive critique, but a down vote. The problem I had with this tool is that it doesn't let me pull more than one image to a tileset. I need to restart the program every time. Feels like an error that is similiar to a developed DDOS attack.
     
    #21
  2. taarna23

    taarna23 Marshmallow Princess Global Mod

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    @MiBa I'm not sure I follow. What do you mean "pull more than one image to a tileset"?

    I'm also not sure a comparison to a deliberate attack intended to knock services offline is warranted. Or accurate.
     
    #22
  3. MiBa

    MiBa Veteran Veteran

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    It doesn't let me drag more tiles to the tileset. I need to restart. If you have fixed it, then fine. I had to refund this to my steam wallet just because of this particular problem. And I wasn't happy about it.
     
    Last edited: May 2, 2017
    #23
  4. taarna23

    taarna23 Marshmallow Princess Global Mod

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    You can't drag tiles at all. Choose the one you want to place, click to place it. This has never been a drag-and-drop application. Click to place tiles, right-click to remove them.
     
    #24
  5. MiBa

    MiBa Veteran Veteran

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    Yes, click to place. But only one at a time. You put one tile to the tileset, then you need to restart the program to add one more tile to the tileset. It's very frustrating. If it's fixed or if I did anything wrong I would buy it one more time.
     
    #25
  6. Andar

    Andar Veteran Veteran

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    @taarna23 I think @MiBa confused this with a different program, because there is no "RPG Maker Tileset Builder" on steam at all, this program is a free download from the first post in this topic and you can't refund a free download, because you never paid anything at all for it...
     
    #26
  7. taarna23

    taarna23 Marshmallow Princess Global Mod

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    Oh... Yes, Andar is right. This one's just a free tileset maker I made. Nothing at all for purchase or anywhere in the vicinity of Steam.
     
    #27
  8. Levgon

    Levgon The self-appointed democratic king. Member

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    He means the Sarkan Tile set... Thats Still not working :(
     
    #28
  9. Andar

    Andar Veteran Veteran

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    We guessed - but this is not the topic for the sarkan tool, and if he (or anyone else) has a problem with that, they need to make a new topic for solving that problem. Because I also know that a lot of people have already used that tool, so it is not a general bug but something wrong on those specific computers.
     
    #29
  10. acirnep

    acirnep Veteran Veteran

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    I'm using Windows 10 and I keep getting error messages :(
     
    #30
  11. taarna23

    taarna23 Marshmallow Princess Global Mod

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    @acirnep Some screenshots/crash text would be awesome. If it's the big scary crash text that comes up in a little box, paste it all here, but PLEASE PLEASE PLEASE put it in a spoiler! Those things get huge.
     
    #31
  12. acirnep

    acirnep Veteran Veteran

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    My system is setup in Italian, so some parts of the error message are in Italian. If you need a translation I can give it a try.

    Screenshot 2017-06-22 18.39.54.png

    Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
    sono riportate in fondo al messaggio.

    ************** Testo dell'eccezione **************
    System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
    in RPGMakerTilesetBuilder.GroundTileset.ChangeBlock(Int32 mouseX, Int32 mouseY, Boolean setNew, Bitmap currentBlock)
    in RPGMakerTilesetBuilder.TilesetBuilderMain.pbxMVResultImage_Click(Object sender, EventArgs e)
    in System.Windows.Forms.Control.OnClick(EventArgs e)
    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Assembly caricati **************
    mscorlib
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2098.0 built by: NET47REL1LAST
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    RPGMakerTilesetBuilder
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/enui/Desktop/RPGmaker/various%20sw/RPGMakerTilesetBuilder/RPGMakerTilesetBuilder.exe
    ----------------------------------------
    System.Windows.Forms
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2094.0 built by: NET47REL1LAST
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2093.0 built by: NET47REL1LAST
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2098.0 built by: NET47REL1LAST
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    System.Xml.Linq
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    EntityFramework
    Versione assembly: 6.0.0.0
    Versione Win32: 6.1.40302.0
    Base di codice: file:///C:/Users/enui/Desktop/RPGmaker/various%20sw/RPGMakerTilesetBuilder/EntityFramework.DLL
    ----------------------------------------
    System.Data
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    EntityFramework.SqlServer
    Versione assembly: 6.0.0.0
    Versione Win32: 6.1.40302.0
    Base di codice: file:///C:/Users/enui/Desktop/RPGmaker/various%20sw/RPGMakerTilesetBuilder/EntityFramework.SqlServer.DLL
    ----------------------------------------
    EntityFramework.SqlServerCompact
    Versione assembly: 6.0.0.0
    Versione Win32: 6.1.40302.0
    Base di codice: file:///C:/Users/enui/Desktop/RPGmaker/various%20sw/RPGMakerTilesetBuilder/EntityFramework.SqlServerCompact.DLL
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
    Versione assembly: 0.0.0.0
    Versione Win32: 4.7.2098.0 built by: NET47REL1LAST
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Transactions
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
    ----------------------------------------
    System.Numerics
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Data.OracleClient
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data.OracleClient/v4.0_4.0.0.0__b77a5c561934e089/System.Data.OracleClient.dll
    ----------------------------------------
    System.Data.SqlServerCe
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.8876.1
    Base di codice: file:///C:/Users/enui/Desktop/RPGmaker/various%20sw/RPGMakerTilesetBuilder/System.Data.SqlServerCe.DLL
    ----------------------------------------
    System.xml.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Xml.resources.dll
    ----------------------------------------
    System.EnterpriseServices
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
    ----------------------------------------
    System.Data.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Data.resources.dll
    ----------------------------------------
    EntityFrameworkDynamicProxies-RPGMakerTilesetBuilder
    Versione assembly: 1.0.0.0
    Versione Win32: 6.1.40302.0
    Base di codice: file:///C:/Users/enui/Desktop/RPGmaker/various%20sw/RPGMakerTilesetBuilder/EntityFramework.dll
    ----------------------------------------
    System.Runtime.Serialization
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    Accessibility
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    mscorlib.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.7.2046.0 built by: NET47REL1
    Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------

    ************** Debug JIT **************
    Per abilitare il debug JIT, è necessario impostare il valore
    jitDebugging nella sezione system.windows.forms del file di configurazione
    dell'applicazione o del computer (machine.config).
    L'applicazione inoltre deve essere compilata con il debug
    abilitato.

    Ad esempio:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Quando il debug JIT è abilitato, tutte le eccezioni non gestite
    vengono inviate al debugger JIT registrato nel computer,
    anziché essere gestite da questa finestra di dialogo.
     
    #32
    GrandmaDeb likes this.
  13. taarna23

    taarna23 Marshmallow Princess Global Mod

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    @acirnep You found me a bug! Sadly, I have no cookies for you. However, I do need a few things...
    • What kind of tileset were you attempting to create (Ace/MV)?
    • What was your source tileset? (XP/Ace/MV/Custom)?
    • Can you include a screenshot of the program with the tile you were trying to place when it crashed?
     
    #33
  14. acirnep

    acirnep Veteran Veteran

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    I seem to have a talent for finding bugs :D

    I was working on MV Tilesets, Custom MV Resource Pack
    Here's a screenshot:

    Screenshot 2017-06-22 20.00.06.png
     
    #34
  15. taarna23

    taarna23 Marshmallow Princess Global Mod

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    @acirnep The highlighted piece is the one you were attempting to place? Where were you attempting to place it?
     
    #35
  16. acirnep

    acirnep Veteran Veteran

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    Yes, the highlighted piece is the one I was trying to place, but that doesn't seem to make a difference, as it happens with other pieces as well.
    Here's another screenshot: the error message pops up whenever I try to place a piece outside the green area. Inside the green area, no problem.

    Screenshot 2017-06-22 20.21.36.png
     
    #36
  17. taarna23

    taarna23 Marshmallow Princess Global Mod

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    @acirnep Interesting... Can you place default MV tiles in the area outside the green? I think I know what has happened here, but any bit of info you can provide is helpful!
     
    #37
  18. acirnep

    acirnep Veteran Veteran

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    You mean using RPG Maker MV as a resource pack, right? The same things happens, I can cover the same area (that is actually a bit wider than in the previous screenshot, as I accidentally discovered that I can place a tile to cover slightlly more than half of the sixth column)
     
    #38
  19. taarna23

    taarna23 Marshmallow Princess Global Mod

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    Got it! Okay, I will look into this and hopefully have a fix soon. Thanks for your help!
     
    #39
  20. Shaz

    Shaz Veteran Veteran

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    I've just downloaded this, but having troubles using it.

    In the folder manager, I am selecting the project folder for my game, and I've copied all the tilesets I want to use into the tilesets folder for that project.

    After a short while (not doing anything), the program goes into 'not responding' for a bit, then gives me the error message: C:\GameDev\DAU\NewData\img\tilesets\\Dungeon_B.png

    What I'm trying to do is use the tilesets I've already got in my project, to create new tileset images using just the tiles I'm interested in. The NewData folder reference makes me think it's not doing what I expect it to be doing - that it's expecting the location of my MV install and not the project I'm working on.
     
    #40

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