Hah, my hours look much better than they actually are.. These are mostly from leaving the engine open in the background, or using them to test characters/tiles/record videos instead of actually making games. I have no idea how long I've spent actually developing games, but I've only ever released one fully completed game.
For some reason, some people get very, very angry at me for having such high hours..
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.