Hah, my hours look much better than they actually are.. These are mostly from leaving the engine open in the background, or using them to test characters/tiles/record videos instead of actually making games. I have no idea how long I've spent actually developing games, but I've only ever released one fully completed game.
For some reason, some people get very, very angry at me for having such high hours..
Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).
one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.