RPG Maker Time 1001

Azurose

Mediocrity itself
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1619986635369.png

That's the spirit.

Spent about 20-30 hours learning the basics of the software the other 200 hours I've put into my first project so far, which is like...10-15% completed?

Just gotta persevere and see this one through to the end. I SHALL finish my first project...eventually.
 

Dalph

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*summons @Caz in the thread to traumatize everyone here*

That being said, I have "only" 3660 hours on MV but I finished 3 short minigames in 2017.
Life got in the middle since then.
 

Caz

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Hah, my hours look much better than they actually are.. These are mostly from leaving the engine open in the background, or using them to test characters/tiles/record videos instead of actually making games. :eswt: I have no idea how long I've spent actually developing games, but I've only ever released one fully completed game.

For some reason, some people get very, very angry at me for having such high hours..

1619999317144.png
 

bgillisp

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Ok how did you get MZ that high that fast? There's only 8,760 hours in a year.
 
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Solovei

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Wow... I can totally see how people would run up their hours like that! I get so sucked into making maps that I barely notice time going by and before I know it it's been several hours
 

Caz

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Ok how did you get MZ that high that fast? There's only 8,760 hours in a year.
It's probably from having access to MZ to make a sample game and then.. just.. never closing out of it. :rtear:
 

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And today we got some insides maps from the town i posted last time.

Map044.png
Map045.png
Map046.png
Map047.png Map048.png Map049.png Map050.png
So a big bug that was on a glue trap at home is now magically not on the glue trap. This feeling of terror I'm experiencing could be a fun thing to put in my game project (not the IGMC one).
Hoping that Unite has a character generator with black hairs/lips and other features.. it is such a pain making characters without these...
Today is my dad's birthday! And he's still going strong in his retirement days!

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