You could have an invisible message box with no text and use the 'wait for player enter' mark in it (\! iirc). That's the beauty of RM - it's very flexible and there are a lot of workarounds if you think about it a bit and know what events do exist.I hate that I always think of something after I do a survey, but I'd really like there to be a "Wait for Player Input" command to eventing rather than just "Wait x frames" in MV. I forgot how much I needed that until I started working on my game this afternoon.
Done. So is this specific to MV or the engines in general, because there were some questions in there where it's like 'Okay, XP had great mapping buuuuut MV, not so much, so which do I use to rate?' Might want to make things more specific next time (or a bit more clear what, exactly, is meant.)
Just so you know, there is a real live person reading every single written comment made on this survey. I know, because its me...