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- Oct 10, 2017
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I am currently creating a state (I don’t have a name yet, so I will call it State 2) for my game’s battle system that can only be inflicted onto an enemy if another certain state (State 1) has also been inflicted. To do this, I created the two states and I created a separate state called State 2 Resist, which makes the one inflicted with this resistant to State 2, and have a Battle Event on each Troop on Turn 0 where the entire troop has State 2 Resist from the start of the battle. I then created a separate Battle Event Page that occurs on Turn No. 1*X with a Turn Span (once every turn) that calls upon a Common Event with a Conditional Branch that checks if each enemy in the troop has State 1 inflicted, and, if they do, State 2 Resist is removed. However, when I attempted a Battle Test of that troop and inflict State 1 then attempted to inflict State 2, State 2 would not be inflicted. Would anyone explain what I am doing incorrectly? If it is a bug, how can I fix it within the scripts?



