RPG Maker VX Ace Beginning Cutscene

VirtualBill

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I'm trying to put up a cut scene before the title screen shows up. 


How do I do that?
 

Yappy Monoxide

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You will 99.99% need a script.
 

Andar

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There are several scripts either called "skip title" or "splash screen" scripts that can be used for such an effect (with the skip title scripts, you make your own title menu on the first map).


Follow the link "how to use a script" in my signature, there is a link to the master script list in there - you should find about half a dozen different scripts for this task there.
 

mlogan

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I've moved this thread to Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

VirtualBill

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I tried using the script but it just loops the intro movie thing when you press new game.
 

Andar

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Then you have configured the script in a wrong way.


For example, your start point for the player must never be on the splash screen map, and the splash screen has to lead to the title menu by the way described in the script, because the direct original way is redirected to the splash screen.


For more detailed help, you need to show us screenshots of the event on the spalsh screen map and give a link to the specific script you tried to use.
 

VirtualBill

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If you look at the linked thread above the guy who was having my issue tried using the script and he had the same problem. I just need to change the starting point of the character after the movie, if it is possible.
 

Andar

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no, you cannot change the starting point.


So please post screenshots of your configuration so that we can see where you made a mistake in your settings.
 

VirtualBill

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this is the event that i'm using for the movie


hahah.PNG


 and this is the script



#==============================================================================
# ** SceneManager
#------------------------------------------------------------------------------
#  This module manages scene transitions. For example, it can handle
# hierarchical structures such as calling the item screen from the main menu
# or returning from the item screen to the main menu.
#==============================================================================
module SceneManager
  #--------------------------------------------------------------------------
  # * Execute
  #--------------------------------------------------------------------------
  def self.run
    DataManager.init
    Audio.setup_midi if use_midi?
    self.run_map
    @scene.main while @scene
  end
  #--------------------------------------------------------------------------
  # * Run Map
  #--------------------------------------------------------------------------
  def self.run_map
    DataManager.setup_new_game
    $game_map.autoplay
    SceneManager.goto(Scene_Map)
  end
end


what do I add (or do) to make it work?
 

Andar

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First, your screenshot is unusable because you cut away the most important parts of the event - please give a screenshot of the full event window so that we can see its properties.


Second, please do not repost scripts but link to the sites where you got them - very often those sites contain additional explanations for its use, which are needed sometimes (and this looks like one of those times)
 

VirtualBill

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Okay.





If you look up, someone linked another thread. That's where I got the script.


xdddddd.PNG
 

HexMozart88

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OK, so after your event plays, use a switch and when that switch is on, transfer the player to the next map with the screen still faded out. Then fade in the screen.  
 

HexMozart88

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Well, what that should do is, after your movie plays for the first time, it activates that switch, it won't play again until you turn the switch off. So, what I'd suggest is to get rid of your To Title command in the menu, and set it so that when the player presses a certain button, it turns the switch off and transfers the player to that map. 
 

VirtualBill

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so basically removing the title screen entirely from the game.
 

HexMozart88

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No, you just cannot access it from the pause screen. As I said before, set it so that the title screen activates at the push of a button, unless you are really good at scripting and use the transfer player command through the script so that it moves the player to that map. I believe it would be easier to just use a parallel process event to send you to the movie map and then to the title screen. 
 

Andar

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@VirtualBill that script snippet is not configurable and a (in my opinion) a rather bad and quick fix.


I suggest you delete it and switch to a better splash screen script that can be configured and handles everything differently.


One possibility:


http://himeworks.com/2013/10/splash-screen-map/
 
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