RPG Maker VX Ace - Compatible Passive Skills and Stackable States Scripts

GreenBanana

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RPG Maker VX Ace - Compatible Passive Skills and Stackable States Scripts

A passive skill is a skill that, when learned by a character, bestows a permanent state to that character. This is superior to applying a state in the following ways:
1. States are removed upon the "Death" state.
2. Skills can be learned through gameplay and thus earned by the player.

A stackable state is a state which multiplies its effects for each time it is applied to the same target. For example, a poison status that reduces HP by 5% every turn would reduce HP by 10% at two stacks, and 15% at three stacks. Technically, these figures might not be exact due to multiplying percentages by percentages, but at this time, I don't particularly care.

Now, what follows is a list of scripts which attempt to perform these functions, and why they don't fulfill the necessary criteria, most of which are due to incompatibility with other scripts. It's essential that these scripts are compatible with other, unpredictable script lists, to abstain from potential monopolastic practices among strangers on the Internet and because alone they do not a game make. If you still require an example to work from somehow, pick a random assortment of a majority of Yanfly's scripts. This especially works because learning a passive skill from his JP system is sufficient.

PASSIVE STATES
1. Neon Black's Passive States
Incompatible with the better of the stackable state scripts available.

2. Syvkal's Passive States
For some reason, this script uses dummy weapons instead of states, and also breaks the notes in weapons if they aren't wrapped in angle brackets.

3. Victor Sant's Passive States
Incompatible with the better of the stackable state scripts available. It just marches into its trailer in a huff if it detects a script it has a grudge against.

4. Yanfly's Lunatic States
If I could script, I wouldn't need someone else's script. As it stands, I can't even tell if this script provides this functionality or not.

5. Yanfly's Passive States
This script actually doesn't do anything, because its functionality can be replicated in the VX Ace editor by applying traits to the limited scope this script covers--which doesn't cover skills. This makes it about as useful as replicating Morrowind's or Oblivion's engine functions when you're remaking the games in Skyrim's engine.

STACKABLE STATES
1. Neon Black's Stacking States
For some unfathomable reason, this script only applies to parameters and special parameters, the most influential of which can be replicated by using buffs, and which leaves out extra parameters, which have the most functionality (such as, oh, a little thing called "poison").

2. SegfaultOnline1's Build-Upon States
Convoluted instructions.

3. Shiggy's Stacking States
Poor commenting in the code fails to explain why this script breaks every other script it touches. However, it works with extra paramters such as HP Regen and whatnot.

If anyone's able to bug fix these scripts, kudos. Ruby somehow manages to be even more horrendous than JavaScript, and despite its rampant obscurity, it still got shoehorned into the RPG Maker series for at least three incarnations.

Search engines had a limited pool of relevance, to nobody's surprise.

To those who feel vindicated at responding to a VX Ace query with a suggestion to get MV, very good, thank you so much, I would never have thought of that. Incidentally, Yanfly forgot to port a certain handful of his scripts to MV plugins.
 

Kes

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'Scripts' is where people who have written a completed script they want to share with the community can post them.
[move]RGSS3 Script Requests[/move]
 

Engr. Adiktuzmiko

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TBH it seems like your best bet would be like to ask Neon Black (or someone else) to make his stacking states also stack Xparams since he seems to be the only one who has both scripts.
 

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