Hey.
Software: RPG Maker VX ACE
Scripts: Yanfly core, battle, life bars
Hope you are doing well. I came across a rather odd occurrence with a specific skill I made. I will break down the skill first and then explain what went wrong:
This skill is suppose to attack two random enemies for A.Atk * 3 - B.Def * 2 and in addition to attacking the enemies, it also gives the Actor a state buff that grants +30% EVA for 4 Turns.
State name: Vanishing
Features: +30% EVA
goes away at end of battle
lasts 4 ~ 4
Action End
When creating the skill in the database, under features, the software wouldn't allow me to add this state to the Actor using the Skill (it only lets you add the state to the enemies you hit)
So as a work around, I created a Common Event that that automatically gives this particular actor that has this skill, a 100% chance to add the vanishing state and I attached the "call Common Event" to the Vanishing Slice Skill features. I tested it in the battle tester and also in the play test and it seemed to work as intended 90% of the time.
But this one time in the Playtest, the Vanishing state was still on this actor even after the battle ended (or at least the icon was)
It hasn't happened again yet, so i'm thinking maybe it was just an odd glitch with something, but would like to verify if there is something wrong with how I did it.
In addition, out of curiosity, is there an alternate way to have an attack skill that targets enemies also give the skill user a positive state?
I thank you in advanced for reading and responding. Much appreciated!