- Joined
- Jan 20, 2015
- Messages
- 26
- Reaction score
- 2
- First Language
- English
- Primarily Uses
EDIT
Found a good example of what I am looking for. In Undertale when you are on the genocide route and lose to a certain boss, the boss KNOWS that you have lost and knows how many times you have lost. I say it in this manner because I don't want to spoil it for anyone who hasn't played/spoiled it for themselves.
ORIGINAL POST
I don't know how to really explain what I am looking for, but I will try my best. I have a very difficult boss fight, one which you are meant to lose for story reasons. The fight is winnable at a certain point, but its difficult and you have to pay attention to the story leading up to this important event in order to know what to do. Here is where I have trouble. I want the game to remember how many times the player has died.
Example: After the third death and attempt at the boss fight, a message tip will appear giving a hint as to what needs to be done. Somewhat MGS style when they call you on the codex and tell you how to beat Psycho Mantis after he's beaten you into the ground over the course of 3 hours -_-
My original idea was to have an event trigger and pull up a false Game Over screen and give a load game option. But that just leads to loading the game to the last save. I've been looking into it and only stumbled across New Game+ type scripts that carry data over several save files. Is there a way for me to set a variable that carries over even after the save is loaded?
Found a good example of what I am looking for. In Undertale when you are on the genocide route and lose to a certain boss, the boss KNOWS that you have lost and knows how many times you have lost. I say it in this manner because I don't want to spoil it for anyone who hasn't played/spoiled it for themselves.
ORIGINAL POST
I don't know how to really explain what I am looking for, but I will try my best. I have a very difficult boss fight, one which you are meant to lose for story reasons. The fight is winnable at a certain point, but its difficult and you have to pay attention to the story leading up to this important event in order to know what to do. Here is where I have trouble. I want the game to remember how many times the player has died.
Example: After the third death and attempt at the boss fight, a message tip will appear giving a hint as to what needs to be done. Somewhat MGS style when they call you on the codex and tell you how to beat Psycho Mantis after he's beaten you into the ground over the course of 3 hours -_-
My original idea was to have an event trigger and pull up a false Game Over screen and give a load game option. But that just leads to loading the game to the last save. I've been looking into it and only stumbled across New Game+ type scripts that carry data over several save files. Is there a way for me to set a variable that carries over even after the save is loaded?

