RPG Maker VX Ace - making custom walls and floors.

MindBuddy

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I've been experimenting with making my own tilesets, but I recently ran into a problem. I tried to make a wall tile, but whenever I try to put something on top of it, like a window, instead of the tile of the wall becoming a background it dissapears, and then all that's left is the window and transparency. I've tried to figure out what I'm doing wrong, but I can't come up with anything, so some help with this would definitely be appriciated. Thank you!
 

Levi

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I've been experimenting with making my own tilesets, but I recently ran into a problem. I tried to make a wall tile, but whenever I try to put something on top of it, like a window, instead of the tile of the wall becoming a background it dissapears, and then all that's left is the window and transparency. I've tried to figure out what I'm doing wrong, but I can't come up with anything, so some help with this would definitely be appriciated. Thank you!
Read the Help File. There's a section about Tilesets, as well as "Resource Standards". It'll go over the different sections' [A1, A2, B, E etc] and their relationships to each other. Certain sections are used to "embellish" sections beneath it.

The easiest thing, if you don't want to read the help file, would be to just mimic the set-up of the RTP tilesets. Export them all, and open them in an editor. Then, just arrange your tileset like the default one.
 
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MindBuddy

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Alright, I'm trying to read through it to see if anything can help. It's a bit confusing, but I think I'll be able to get it. Thanks!
 

Levi

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Alright, I'm trying to read through it to see if anything can help. It's a bit confusing, but I think I'll be able to get it. Thanks!
Glad to help!
 

Michael

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You have the put the wall tiles in tileset A if you want to be able to put other tiles on top of them. the only other way you can put things on top of them if they are in B-E is to use events... afaik.
 

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