(RPG MAKER VXACE) Galv's Battlers, Remove Level up animation?

LightninSoarer

Villager
Member
Joined
May 1, 2020
Messages
13
Reaction score
0
First Language
English
Primarily Uses
RMVXA
Hello, I'm sorry if i didn't place this in the right thread since I'm literally new to this platform.
I am currently using Galv's Animated Battler's but I want to remove the level up animation with the white beam surrounding the leveling up player but I don't know where in the script i do that.
I am doing this to make one of Mog Hunter's scripts that gives a "Summon Knight" vibe when leveling up. I hope the process is quite simple and thank you in advanced.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,351
Reaction score
8,532
First Language
English
Primarily Uses
RMMV

I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

LightninSoarer

Villager
Member
Joined
May 1, 2020
Messages
13
Reaction score
0
First Language
English
Primarily Uses
RMVXA
I tested it again and you are right, it's not the galv animated battler's alone doing it, but actually, the script from moghunter which does it. The script from mog hunter is entitled MOG_Battle_Result which i found in his 10th demo world named 10_Hikari. Is this an incompatibility between scripts?

I don't know if I am allowed to link to his script so for now, I will refrain from doing so.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,660
Reaction score
563
First Language
English
Primarily Uses
RMVXA
MOG Battle Result Line 840
@actor_result.animation_id = RESULT_LEVELUP_ANIMATION_ID
or change the animation id to 0, line 37
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,986
Members
137,561
Latest member
visploo100
Top